JOO, T. M.; SENG, W. Y. Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking. Journal of ICT in Education, [S. l.], v. 8, n. 4, p. 1–12, 2021. DOI: 10.37134/jictie.vol8.sp.2.1.2021. Disponível em: https://ejournal.upsi.edu.my/index.php/JICTIE/article/view/6211. Acesso em: 5 may. 2024.