[1]
Tagie, G., Merman, H., Taharuddin, N.S. and Ibrahim, N.A. 2022. Gamification in Art and Design Appreciation. KUPAS SENI: Jurnal Seni dan Pendidikan Seni. 10, (Aug. 2022), 93–103. DOI:https://doi.org/10.37134/kupasseni.vol10.sp.2.9.2022.