TVET Research & Innovation Journal
type: channel
description: This journal aims to support research related to technical and vocational fields. By publishing high-quality articles, TVET Research & Innovation Journal (TRiJ) eISSN 3154-7044 can help researchers, educators and students gain exposure and learn about the latest discoveries in the field of TVET that can help improve knowledge while encouraging them to explore knowledge more deeply. TRiJ is a double-blind peer-reviewed journal published twice a year (June & December) and managed by the Faculty of Technical and Vocational, Universiti Pendidikan Sultan Idris, MALAYSIA with the support of UPSI Press. TRiJ supports Open Access. The electronic full text version of the journal is available Free of Charge (FOC).
publisher: Pejabat Karang Mengarang, Universiti Pendidikan Sultan Idris, Malaysia
language: en
publication name: TVET Research & Innovation Journal
issn: 3154-7044
items: The Puub’e Gift: Designing and Producing a 2D Animated Short Film through Visual Storytelling
items: Kecenderungan Guru Pertanian Terhadap Penggunaan Bahan Maujud dan Digital Bagi Bahan Bantu Mengajar
items: Understanding Life Skills Development in Indonesian Primary Education: A Qualitative Study of Perceptions, Practices, and Challenges Among Teachers and Pre-Service Teachers
items: Transformation of Urban Cycling Culture in West Java, Indonesia as a Driver of Product Innovation: A Design Thinking Approach in The Development of Detachable Bikepacking Bags
items: The Use of Technology in The Development of Culturally-Based Creative Gymnastics as a Modern Fitness Medium
items: The Role of Language in The Folklore Si Pahit Lidah as a Culture-Based Character Education Media in South Sumatra
items: The Impact of Interpersonal Leadership and Structural Leadership on Human Development in DIGNITY Student Association at Universitas Pendidikan Indonesia
items: Need Analysis of The Swedish Massage Pro 3D Animation Learning E-Module Elements for Self-Directed Learning Among Vocational College Students
items: Need Analysis of The Smart Pattern Application Elements as an Innovative Teaching Aid for Evening Gown Pattern-Making for Home Economics Students
items: Pembangunan dan Kebolehgunaan Modul Interaktif Palmguard AR Berasaskan Realiti Terimbuh bagi Topik Simptom Abnormal Anak Pokok Kelapa Sawit
items: Komering Creative Gymnastics: Culture-Based Learning Innovation in Physical Education
items: Pembangunan dan Penilaian Kebolehgunaan E-Modul Interaktif Penanaman Bunga Matahari (Helianthus annuus) bagi Kursus Reka Bentuk Landskap
items: Level of Knowledge, Attitude and Practices of Final Year Faculty of Technical and Vocational Education Students Towards Plagiarism
items: Enhancing Elementary Students’ Physical Literacy and Vocabulary Through Movement-Based Learning Using Educational Games: A Holistic Approach to Fostering Optimal Human Development
items: Easy Learning Fertigation: Inovasi E-Modul Interaktif dalam Memperkasa Pembelajaran Sistem Fertigasi Pelajar RBT
items: Development and Preliminary Validation of a Psychological Competency Model for TVET Students’ Industry Readiness
items: Cultural Meaning and Social Function of Mukun Tradition in PALI Regency: A Qualitative Ethnographic Study of Local Communities
items: Bridging Digital Skills and Entrepreneurial Mindset: A Pilot Study on Digital Entrepreneurial Readiness Among TVET Students
items: Analysis of the Needs for Developing Interactive Learning Media for Elementary School Students
items: ElectroQuest: Inovasi Bahan Bantu Mengajar untuk Memperkasa Pembelajaran Sistem Elektronik dalam Subjek Reka Cipta
items: Pathways to Perceived Employability Among Higher Education and TVET Graduates: A Pls-Sem Analysis
items: Pembangunan E-Modul Program Vokasional Menengah Atas (PVMA) Pembuatan Pakaian Wanita
items: Peruntukkan Kewangan bagi Panitia Mata Pelajaran Reka Bentuk dan Teknologi (RBT) di Sekolah Menengah: Kajian Kes Isu, Masalah dan Cadangan Penambahbaikan
items: Pembangunan E-Modul Interaktif bagi Topik Pola Asas Pakaian bagi Kursus Fesyen dan Pembuatan Pakaian
items: Penggunaan Aplikasi Visual dalam Mata Pelajaran Asas Tanaman untuk Murid Ketidakupayaan Pendengaran di Program Pendidikan Khas Integrasi Sekolah Menengah
items: Kesediaan Guru-guru Kemahiran Vokasional Spesifik di Program Pendidikan Khas Integrasi dalam Melaksanakan Pusat Bertauliah Cawangan Modular di Negeri Johor

The Puub’e Gift: Designing and Producing a 2D Animated Short Film through Visual Storytelling
type: item
description: 2D animation is a creative medium that combines visual design, movement, sound and storytelling to communicate values in a form that can be understood by young audiences. This paper presents the design and production of The Puub’e Gift, a diploma-level 2D animated short film intended to portray love, empathy and family bonds through visual storytelling. The objective of this project is to design and produce a 2D animated short film entitled The Puub’e Gift that authentically portrays the values of love, empathy and family bonds through visual storytelling. A creative production approach was applied through three main phases: pre-production, production and post-production. The pre-production phase involved idea development, target audience identification, scriptwriting, character design and storyboard planning. The production phase focused on asset creation, animation, colour, lighting and composition, while the post-production phase involved editing, audio synchronization, sound design and final rendering. The main production findings indicate that expressive character design, contrastive colour and lighting composition, and controlled scene pacing were the most significant visual storytelling elements in supporting the project objective. Character expressions and protective gestures were used to represent empathy and care, warmer tones were applied to suggest affection and family connection, and darker or cooler tones were used to separate conflict from emotional comfort. The final output is a completed 2D animated short film supported by production materials and technical workflow documentation.
subject: Articles
  topic: section
subject: 2D Animation
  topic: keywords
subject: Visual Storytelling
  topic: keywords
subject: Family Bonds
  topic: keywords
subject: SDG 4 Quality Education
  topic: keywords
creator: Muhammad Fazrulhelmi Ahmad
creator: Nagginah Krishna Moorthy
creator: Alia Ameera Safiyah Md Fauzan
creator: Muhammad Afif Danial Johan
creator: Suhaila Basar
rights: Copyright (c) 2026 Muhammad Fazrulhelmi Ahmad, Nagginah Krishna Moorthy, Alia Ameera Safiyah Md Fauzan, Muhammad Afif Danial Johan, Suhaila Basar (Author) https://creativecommons.org/licenses/by-nc/4.0/
date: 2026-07-23
publication date: 2026-07-23
starting page: 62
ending page: 71
doi: 10.37134/trij.vol2.1.7.2026

Kecenderungan Guru Pertanian Terhadap Penggunaan Bahan Maujud dan Digital Bagi Bahan Bantu Mengajar
type: item
description: Kajian ini bertujuan untuk meneroka kecenderungan guru pertanian terhadap penggunaan bahan bantu mengajar (BBM) maujud dan digital dalam proses pengajaran dan pembelajaran (PdP) di sekolah menengah. Fokus utama kajian ini merangkumi mengenal pasti jenis BBM yang dominan, persepsi guru terhadap keberkesanan, cabaran dan kelebihan yang dihadapi semasa pelaksanaannya. Keperluan penggunaan BBM yang berbeza mengikut subjek menimbulkan persoalan tentang jenis bahan yang paling bersesuaian bagi subjek Pertanian yang menititkberatkan keseimbangan antara kemahiran praktikal dan teori. Kajian ini menggunakan pendekatan kualitatif melalui kaedah temu bual separa berstruktur yang melibatkan lima orang informan dalam kalangan guru pertanian yang dipilih berdasarkan ketepuan data. Hasil kajian ini mendapati bahawa guru pertanian lebih cenderung menggunakan bahan maujud berbanding bahan digital namun gabungan kedua-dua jenis bahan turut dipratikkan secara seimbang bagi menyokong keperluan teori dan kemahiran. Persepsi guru terhadap keberkesanan BBM dinilai melalui keseimbangan pencapaian akademik (peperiksaan) dan kemahiran pelajar (Pentaksiran Bilik Darjah) yang mana pelaksanaanya diselaraskan melalui strategi pengajaran yang seragam namum responsif terhadap kekangan infrastruktur lokasi sekolah. Cabaran utama yang dikenalpasti bagi kedua-dua jenis bahan adalah kekangan masa, manakala dari aspek kelebihan bahan maujud didapati meningkatkan minat pelajar dan bahan digital menawarkan fleksibiliti akses. Secara keseluruhannya, keberkesanan BBM tidak bergantung kepada satu jenis bahan semata-mata, sebaliknya dipengaruhi oleh pemilihan bahan yang selari dengan objektif pembelajaran, kandungan pelajaran dan situasi semasa bagi memastikan proses PdP yang optimum. This study aimed to explore the tendencies of agricultural teachers towards the use of tangible and digital teaching aids (teaching and learning aid, TLA) in the teaching and learning process (T&L) in secondary schools. The mai…
subject: Articles
  topic: section
subject: Bahan Bantu Mengajar
  topic: keywords
subject: Bahan Maujud
  topic: keywords
subject: Bahan Digital
  topic: keywords
subject: Guru Pertanian
  topic: keywords
creator: Amirah Azmi
creator: Shafeeqa Shahruddin
rights: Copyright (c) 2026 Amirah Azmi, Shafeeqa Shahruddin (Author) https://creativecommons.org/licenses/by-nc/4.0/
date: 2026-07-23
publication date: 2026-07-23
starting page: 38
ending page: 50
doi: 10.37134/trij.vol2.1.5.2026

Understanding Life Skills Development in Indonesian Primary Education: A Qualitative Study of Perceptions, Practices, and Challenges Among Teachers and Pre-Service Teachers
type: item
description: Life skills education plays a crucial role in supporting students’ holistic development in primary education; however, its implementation remains insufficiently understood in the Indonesian context. This study aims to explore teachers’ and pre-service teachers’ perceptions, practices, and challenges in developing life skills in Indonesian primary schools. A qualitative approach was employed using focus group discussions as the primary data collection method. The study involved 20 participants, including ten pre-service teachers, three early-career teachers, and seven experienced teachers from various districts in West Java, Indonesia. Data were analyzed using thematic analysis to identify key patterns and themes. The findings reveal several important insights. First, participants demonstrated varying understandings of life skills, ranging from basic academic competencies among pre-service teachers to more holistic, character-integrated perspectives among experienced teachers. Second, life skills were generally implemented implicitly through classroom practices such as collaborative learning, habituation of positive behaviors, and extracurricular activities, rather than through structured and explicitly designed instructional strategies. Third, multiple challenges were identified, including limited conceptual clarity, the absence of practical guidelines, time constraints, and the predominance of academically oriented curriculum demands. In addition, participants highlighted both opportunities and concerns related to technology integration, particularly regarding its role in enhancing learning while potentially affecting students’ social behavior. Overall, the findings indicate that life skills education in Indonesian primary schools is not yet systematically integrated into teaching practices. The study underscores the need for more structured pedagogical approaches, targeted teacher training, and supportive school policies to strengthen the development of life skill…
subject: Articles
  topic: section
subject: Life skills education
  topic: keywords
subject: Primary school teachers
  topic: keywords
subject: Qualitative study
  topic: keywords
subject: SDG 4
  topic: keywords
creator: Tb. Moh. Irma Ari Irawan
creator: Nandang Rusmana
creator: Ahman
creator: Ilfiandra
creator: Yusi Riksa Yustina
creator: Eka Sakti Yudha
creator: Sheva Anela Tanu Praditha
creator: Renata Nur Aziizah
rights: Copyright (c) 2026 Tb. Moh. Irma Ari Irawan, Nandang Rusmana, Ahman, Ilfiandra, Yusi Riksa Yustina, Eka Sakti Yudha, Sheva Anela Tanu Praditha, Renata Nur Aziizah (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-10
publication date: 2026-06-10
starting page: 107
ending page: 117
doi: 10.37134/trij.vol2.sp.14.2026

Transformation of Urban Cycling Culture in West Java, Indonesia as a Driver of Product Innovation: A Design Thinking Approach in The Development of Detachable Bikepacking Bags
type: item
description: The transformation of urban cycling culture in West Java, Indonesia, accelerated by post-pandemic lifestyle changes, has shifted bikepacking from a simple adventure activity into a complex socio-cultural phenomenon. This shift is characterised by the emergence of urban-to-wild mobility patterns, increasing reliance on electronic devices during cycling trips, and intensified demand for digital content documentation. These changes have created a significant security gap, particularly when cyclists leave their bicycles in public spaces while conventional framebags are not designed to be fully detached and carried independently. This study aims to: (1) identify the transformation of urban cycling cultural values in West Java before and after the COVID-19 pandemic; (2) analyse gaps in existing framebag products available on the market; and (3) develop a detachable triangular bikepacking bag as an innovative, user-centred solution through a Design Thinking approach. The study employed a Design Thinking methodology with descriptive analysis across five phases: Empathise, Define, Ideate, Prototype, and Test. The Define phase comprised a structured survey of 64 active cyclists, a 5W+1H framework analysis, and a comparative analysis of six international framebag brands. Findings reveal a cultural value shift from adventure-oriented to digital-aesthetic and content-driven motivations. A total of 81.3% of respondents expressed high concern over belongings security, and comparative analysis confirmed that none of the six existing products offered an integrated detachable system. The developed product integrates a modular quick-release system, a dual-mode ergonomic design, and 600D waterproof fabric to address these gaps. Testing results indicate the need for further design iteration on the bag body structure and strap system to optimise load distribution. This study affirms that deep understanding of cultural transformation can serve as a foundation for more relevant and impactf…
subject: Articles
  topic: section
subject: Cultural transformation
  topic: keywords
subject: Urban cycling
  topic: keywords
subject: Design thinking
  topic: keywords
subject: Detachable bikepacking bag
  topic: keywords
subject: Product innovation
  topic: keywords
subject: SDG 11 (sustainable cities)
  topic: keywords
creator: Airin Putri Zharifah
creator: Syifa'u Rohmah
creator: Muhammad Arya Widura
creator: Andri Pahrulroji
rights: Copyright (c) 2026 Airin Putri Zharifah, Syifa'u Rohmah, Muhammad Arya Widura, Andri Pahrulroji (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-10
publication date: 2026-06-10
starting page: 95
ending page: 106
doi: 10.37134/trij.vol2.sp.13.2026

The Use of Technology in The Development of Culturally-Based Creative Gymnastics as a Modern Fitness Medium
type: item
description: The development of digital technology has influenced people’s lifestyles, which are becoming increasingly sedentary, leading to a decline in physical fitness levels. On the other hand, local culture, particularly in South Sumatra, also faces challenges due to the younger generation’s waning interest in traditional values. This study aims to analyze the use of technology in the development of Palembang Darussalam Creative Gymnastics as a medium for modern fitness as well as a means of preserving local culture, to measure its influence on physical fitness, and to determine its impact on motivation and participation. This study employs a mixed-methods approach with a quasi-experimental design (pretest-posttest control group). The study sample consisted of 60 participants divided into an experimental group and a control group over a 6-week period. The experimental group utilized technology-based media such as interactive videos and digital applications, while the control group used conventional methods. The results of the study indicate that the experimental group experienced significant improvements in physical fitness, as evidenced by an increase in VO2max of ±20%, flexibility of ±30%, and a decrease in resting heart rate (p < 0.05). Additionally, motivation and participation levels also improved, with 85% of participants feeling more motivated and 82% being more consistent in their training. These findings indicate that the use of technology in the Palembang Darussalam Creative Gymnastics program is not only effective in improving fitness but also enhances participant engagement and serves as an innovative medium for preserving the local culture of South Sumatra in the digital age.
subject: Articles
  topic: section
subject: Digital technology
  topic: keywords
subject: Creative exercise
  topic: keywords
subject: Local culture
  topic: keywords
subject: Fitness
  topic: keywords
subject: Motivation
  topic: keywords
subject: SDG 1 Good Health and Well-being
  topic: keywords
creator: Oktariyana
creator: Leni Pebriantika
creator: Desi Munawaroh
creator: Noviria Sukmawati
creator: Noor Asmina Mohd Rashid
rights: Copyright (c) 2026 Oktariyana, Leni Pebriantika, Desi Munawaroh, Noviria Sukmawati, Noor Asmina Mohd Rashid (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-10
publication date: 2026-06-10
starting page: 87
ending page: 94
doi: 10.37134/trij.vol2.sp.12.2026

The Role of Language in The Folklore Si Pahit Lidah as a Culture-Based Character Education Media in South Sumatra
type: item
description: This study aims to analyze the discourse structure in the folk tale Si Pahit Lidah and identify the local culture-based character education values contained within it. Teun A. van Dijk’s model can be used to analyze the folktale “Si Pahit Lidah” by examining its text structure, language use, and social context to reveal the moral values, cultural beliefs, ideology, and local wisdom reflected in the society of South Sumatra, particularly in how the story conveys messages about behavior, social norms, supernatural power, and the consequences of human actions. This his study uses a qualitative method with a discourse analysis approach based on Teun A. Van Dijk's model. The data collection technique was carried out through documentation and note-taking techniques, while data analysis used an interactive model that includes data reduction, data presentation, and drawing conclusions. The results of the study show that the discourse structure in the story of Si Pahit Lidah consists of narrative, cohesion, and coherence aspects. The narrative structure includes intrinsic elements such as theme, characters, plot, and setting, which build the story systematically. Cohesion is seen through the use of references, conjunctions, repetition, substitution, and ellipsis that create text unity, while coherence is shown through cause-and-effect relationships, chronology, explanations, as well as continuity of meaning between sentences. Moreover, this story contains values of character education such as responsibility, self-control, wisdom, and social care that reflect the local wisdom of the South Sumatran community. Thus, the folk tale Si Pahit Lidah can be utilized as a source of local culture-based learning in character education.
subject: Articles
  topic: section
subject: Discourse analysis
  topic: keywords
subject: Folklore
  topic: keywords
subject: Character education
  topic: keywords
subject: Local culture
  topic: keywords
subject: Coherence
  topic: keywords
creator: Okta
creator: Hastari Mayrita
rights: Copyright (c) 2026 Okta, Hastari Mayrita (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-10
publication date: 2026-06-10
starting page: 80
ending page: 86
doi: 10.37134/trij.vol2.sp.11.2026

The Impact of Interpersonal Leadership and Structural Leadership on Human Development in DIGNITY Student Association at Universitas Pendidikan Indonesia
type: item
description: This study examines the effectiveness of Head of Department (HOD) leadership within the Digital Business Student Association (DIGNITY) at Universitas Pendidikan Indonesia. The primary objective was to evaluate how interpersonal and professional leadership dimensions, as formulated in the "Leaders Curriculum," influence human development outcomes such as trust, psychological safety, and personal growth from the perspective of organization members. The research employed a quantitative approach with a cross-sectional survey design. Data were collected using a structured questionnaire distributed to a total population of 46 staff-level functionaries across eight different departments. The analysis involved descriptive statistics and multiple linear regression to determine the relationship between the leadership variables and member development. The findings indicate that the leadership model collectively explains 76.5% of the variance in human development. While both dimensions received high descriptive scores, hypothesis testing revealed that only interpersonal leadership serves as a significant partial predictor of member growth. In contrast, professional or structural leadership did not show a statistically significant independent effect. These results suggest that in a student-led environment, relational qualities specifically empathy and character understanding are the primary catalysts for fostering a sense of belonging and developmental progress. The implications of this study highlight a necessary shift from purely administrative management to a human-centric leadership model. To optimize organizational sustainability and member satisfaction, student organizations should prioritize emotional intelligence and mentorship over formal task coordination. This study validates the "Leaders Curriculum" as an effective framework for institutionalizing supportive leadership culture, offering a strategic roadmap for other campus organizations seeking to enhance their human…
subject: Articles
  topic: section
subject: Interpersonal leaders
  topic: keywords
subject: Student Organization
  topic: keywords
subject: Human development
  topic: keywords
subject: SDG 4 (Quality Education)
  topic: keywords
creator: Muhammad Naufal Rizqi Auliya
creator: Hasna Haniyah
creator: Naomi Nakhwah Kamila
creator: Rehabula Lubna Zulfa ‘Azizah
creator: Muhammad Dzikri Ar-Ridlo
creator: Btari Mariska Purwaamijaya
rights: Copyright (c) 2026 Muhammad Naufal Rizqi Auliya, Hasna Haniyah, Naomi Nakhwah Kamila, Rehabula Lubna Zulfa ‘Azizah, Muhammad Dzikri Ar-Ridlo, Btari Mariska Purwaamijaya (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-10
publication date: 2026-06-10
starting page: 72
ending page: 79
doi: 10.37134/trij.vol2.sp.10.2026

Need Analysis of The Swedish Massage Pro 3D Animation Learning E-Module Elements for Self-Directed Learning Among Vocational College Students
type: item
description: This study aims to analyse the elements required in the development of the Swedish Massage Pro 3D Animation Learning e-module as a digital teaching aid to facilitate the mastery of Swedish massage techniques among Cosmetology students at Vocational Colleges. Swedish massage is a complex practical skill that requires a strong understanding of physiological concepts, rhythmic consistency, hand coordination, and repetitive step-by-step practice. However, students often face difficulties in mastering massage procedures due to their heavy reliance on lecturer demonstrations, limited access to systematic learning materials, and challenges in memorizing intricate massage sequences. These issues consequently hinder students’ self-directed learning and practical skill acquisition in the Body Treatment subject. Therefore, there is a need for a more interactive, flexible, and technology-based learning platform to support vocational students in mastering practical massage techniques effectively. This study employed the Design and Development Research (DDR) approach proposed by Richey and Klein (2007). The current study focuses on the needs analysis phase, which involved two experienced Cosmetology lecturers from Vocational College ERT Setapak. Semi-structured interviews were conducted to identify pedagogical challenges, content requirements, learning preferences, and functional specifications necessary for the development of the 3D animation-based e-module. The findings revealed that the Petrissage technique requires particular emphasis due to its multiple sub-techniques, which frequently confuse students during practical sessions. In addition, the findings indicate that flexible and modular learning content, delivered section-by-section through animated videos, is more suitable for enhancing students’ understanding and retention of massage procedures. Both lecturers also emphasized the importance of integrating concise notes, mind maps, quizzes, and interactive multimedia elem…
subject: Articles
  topic: section
subject: e-Module
  topic: keywords
subject: Swedish Massage
  topic: keywords
subject: Animation
  topic: keywords
subject: SDG 4
  topic: keywords
creator: Syarifah Salma Syed Mohammad Sobri
creator: Mohd Nazri Abdul Raji
creator: Ade Novi Nurul Ihsani
creator: Farah Najwa Ahmad Puad
creator: Gemma Tiara Shamvelani Sidabalok
creator: Nursyaqira Zainulmujahidin
rights: Copyright (c) 2026 Syarifah Salma Syed Mohammad Sobri, Mohd Nazri Abdul Raji, Ade Novi Nurul Ihsani, Farah Najwa Ahmad Puad, Gemma Tiara Shamvelani Sidabalok, Nursyaqira Zainulmujahidin (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-10
publication date: 2026-06-10
starting page: 65
ending page: 71
doi: 10.37134/trij.vol2.sp.9.2026

Need Analysis of The Smart Pattern Application Elements as an Innovative Teaching Aid for Evening Gown Pattern-Making for Home Economics Students
type: item
description: This study aims to analyse the elements of the Smart Pattern Application as an innovative teaching aid to facilitate evening gown pattern-making among Home Economics students at Universiti Pendidikan Sultan Idris (UPSI). Evening gown pattern-making is a complex technical skill that requires visual understanding, measurement accuracy, and step-by-step practice to ensure that students are able to produce accurate and well-structured garment patterns. However, conventional teaching methods and limited instructional time constrain students’ mastery of this skill, particularly in understanding the systematic process involved in evening gown pattern-making. These limitations create challenges for both lecturers and students in achieving effective teaching and learning outcomes in the Women’s Garment Making Course. Therefore, there is a need for a more effective and technology-based teaching aid that can support the learning process and enhance students’ understanding. The Design and Development Research (DDR) approach was implemented throughout the study. The needs analysis phase involved two experienced lecturers who teach the Women’s Garment Making Course at UPSI. This phase employed interview methods to identify challenges encountered in teaching and learning, determine the content requirements, and explore the necessary functions needed in the development of the digital application. The findings indicate that there is a need for a learning platform that integrates visual and interactive elements while also supporting self-directed learning. Such a platform is important in helping students understand the process of making evening gown patterns systematically and more effectively. The Smart Pattern Application will be developed by integrating elements such as step-by-step pattern-making guidance, visual pattern illustrations, systematic measurement calculations, interactive notes, and support for self-directed learning. The development of this application is expected to…
subject: Articles
  topic: section
subject: Teaching Aids
  topic: keywords
subject: Applications
  topic: keywords
subject: Evening Dress
  topic: keywords
subject: Garment Making Course
  topic: keywords
subject: SDG 4
  topic: keywords
creator: Nursyaqira Zainulmujahidin
creator: Mohd Nazri Abdul Raji
creator: Rina Rachmawati
creator: Farah Najwa Ahmad Puad
creator: Shofiyyah
creator: Syarifah Salma Syed Mohammad Sobri
rights: Copyright (c) 2026 Nursyaqira Zainulmujahidin, Mohd Nazri Abdul Raji, Rina Rachmawati, Farah Najwa Ahmad Puad, Shofiyyah, Syarifah Salma Syed Mohammad Sobri (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-10
publication date: 2026-06-10
starting page: 59
ending page: 64
doi: 10.37134/trij.vol2.sp.8.2026

Pembangunan dan Kebolehgunaan Modul Interaktif Palmguard AR Berasaskan Realiti Terimbuh bagi Topik Simptom Abnormal Anak Pokok Kelapa Sawit
type: item
description: Integrasi teknologi digital dalam pendidikan pertanian telah membuka peluang baharu untuk meningkatkan kefahaman pelajar terhadap topik yang kompleks dan berorientasikan visual. Salah satu topik yang mencabar dalam kursus Pengawalan Perosak ialah pengenalpastian simptom abnormal anak pokok kelapa sawit yang memerlukan pelajar membezakan simptom penyakit dan kekurangan nutrien melalui pemerhatian visual. Kaedah pengajaran konvensional sering kali mempunyai keterbatasan dalam menyediakan pengalaman pembelajaran yang realistik dan interaktif. Oleh itu, kajian ini bertujuan untuk membangunkan dan menilai tahap kebolehgunaan Modul Interaktif PalmGuard AR berasaskan teknologi Realiti Terimbuh (Augmented Reality, AR) bagi topik simptom abnormal anak pokok kelapa sawit dalam kalangan pelajar Ijazah Sarjana Muda Pendidikan Sains Pertanian Universiti Pendidikan Sultan Idris (UPSI). Kajian ini menggunakan pendekatan kuantitatif dengan reka bentuk kajian pembangunan dan tinjauan. Modul dibangunkan berdasarkan Model ADDIE yang merangkumi fasa Analisis, Reka Bentuk, Pembangunan, Pelaksanaan dan Penilaian. Data dikumpulkan menggunakan soal selidik secara dalam talian yang diedarkan kepada 73 orang pelajar yang telah mengikuti kursus Pengawalan Perosak. Data dianalisis menggunakan perisian Statistical Package for the Social Sciences (SPSS) versi 27 melalui statistik deskriptif melibatkan kekerapan, peratusan, min dan sisihan piawai. Dapatan kajian menunjukkan bahawa komponen multimedia mencatatkan nilai min tertinggi (M = 4.66), diikuti aspek teknikal dan kandungan (M = 4.57), manakala tahap kebolehgunaan keseluruhan modul mencatatkan nilai min sebanyak 4.49. Dapatan ini membuktikan bahawa penerimaan dan kepuasan pengguna terhadap modul berada pada tahap yang tinggi. Kajian ini merumuskan bahawa Modul PalmGuard AR berpotensi menjadi bahan bantu mengajar yang inovatif dan berkesan dalam meningkatkan kefahaman, penglibatan serta pengalaman pembelajaran pelajar dalam bidang pendidikan…
subject: Articles
  topic: section
subject: Pendidikan Pertanian
  topic: keywords
subject: Anak Benih Kelapa Sawit
  topic: keywords
subject: Perlindungan Tumbuhan
  topic: keywords
subject: Pendidikan Berkualiti SDG4
  topic: keywords
creator: Dysie Donny
creator: Faizah Abu Kassim
creator: Anizah Mohd Salleh
creator: Mohd Firdaus Abu Naim
rights: Copyright (c) 2026 Dysie Donny, Faizah Abu Kassim, Anizah Mohd Salleh, Mohd Firdaus Abu Naim (Author) https://creativecommons.org/licenses/by-nc/4.0/
date: 2026-07-23
publication date: 2026-07-23
starting page: 28
ending page: 37
doi: 10.37134/trij.vol2.1.4.2026

Komering Creative Gymnastics: Culture-Based Learning Innovation in Physical Education
type: item
description: The low level of physical fitness among elementary school students in Indonesia and the fading appreciation for local culture represent two problems that demand an integrative learning solution. This study aims to determine the effect of Komering Creative Gymnastics on the physical fitness of students aged 10–12 years. The method used was a true experiment with a pretest-posttest control group design. The research subjects were 40 students of grades IV–V at a State Elementary School in East OKU Regency, South Sumatra, divided into an experimental group (n = 20) and a control group (n = 20). The experimental group received Komering Creative Gymnastics treatment for eight weeks (3 sessions per week, 60 minutes per session), while the control group followed regular physical education lessons. Physical fitness was measured using the Indonesian Physical Fitness Test (TKJI) for children aged 10–12 years, covering five components: 40-meter sprint, flexed-arm hang, 30-second sit-ups, vertical jump, and 600-meter run. Paired t-test results showed a significant increase in total TKJI score in the experimental group (mean pre = 12.80 to post = 17.65; t = 9.74; p = 0.000), while the control group showed no significant improvement (p = 0.082). The independent t-test between the two groups at posttest also revealed a significant difference (t = 8.21; p = 0.000). These findings prove that Komering Creative Gymnastics is effective in improving the physical fitness of students aged 10–12 years across all TKJI components, while simultaneously serving as a medium for the preservation of Komering local culture in physical education learning at the elementary school level.
subject: Articles
  topic: section
subject: Komering creative gymnastics
  topic: keywords
subject: Physical fitness
  topic: keywords
subject: Quality education
  topic: keywords
subject: Local culture
  topic: keywords
subject: Children aged 10–12 years
  topic: keywords
creator: Fanni Nurrahma
creator: Noviria Sukmawati
creator: Wahyu Rahmanda
creator: Muslimin
creator: Oktariyana
creator: Mazuki Mohd Yasim
rights: Copyright (c) 2026 Fanni Nurrahma, Noviria Sukmawati, Wahyu Rahmanda, Muslimin, Oktariyana, Mazuki Mohd Yasim (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-09
publication date: 2026-06-09
starting page: 51
ending page: 58
doi: 10.37134/trij.vol2.sp.7.2026

Pembangunan dan Penilaian Kebolehgunaan E-Modul Interaktif Penanaman Bunga Matahari (Helianthus annuus) bagi Kursus Reka Bentuk Landskap
type: item
description: Transformasi digital dalam ekosistem Pendidikan Teknikal dan Vokasional (TVET) menuntut inovasi bahan bantu mengajar (BBM) yang dinamik bagi mengoptimumkan penguasaan kemahiran amali pertanian abad ke-21. Kajian ini bertujuan membangunkan dan menilai keberkesanan E-Modul Interaktif (E-Sunscape), sebuah platform instruksional berasaskan web yang berfokuskan kepada teknik penanaman pokok bunga Matahari (Helianthus annuus) serta aplikasinya dalam Kursus Asas Reka Bentuk Landskap di Universiti Pendidikan Sultan Idris (UPSI). Mengadaptasi pendekatan Design and Development Research (DDR), kajian ini dilaksanakan menerusi tiga fasa utama iaitu analisis keperluan, reka bentuk dan pembangunan, serta pelaksanaan dan penilaian. Kesahan kandungan modul dinilai oleh panel pakar (N = 4) merangkumi ahli akademik bidang sains pertanian dan teknologi pendidikan, manakala penilaian kebolehgunaan diukur menggunakan instrumen USE Questionnaire yang melibatkan sampel pelajar kursus reka bentuk landskap (N = 30) menerusi teknik pensampelan bertujuan. Data dianalisis secara deskriptif menggunakan perisian SPSS untuk mendapatkan nilai skor min (M) dan sisihan piawai (SD). Hasil penilaian pakar menunjukkan E-Sunscape mempunyai kesahan kandungan yang amat tinggi dengan purata skor min keseluruhan M = 4.46 (SD = 0.54). Seterusnya, ujian kebolehgunaan dalam kalangan pelajar merekodkan skor min keseluruhan pada tahap tinggi iaitu M = 4.41 (SD = 0.49), dengan konstruk kemudahan pembelajaran mencatatkan skor tertinggi (M = 4.50, SD = 0.45). Bukti empirikal ini mengesahkan bahawa e-modul ini mudah difahami, fleksibel, serta berupaya merapatkan jurang literatur digital dalam pengajaran softscape. Secara keseluruhan, e-modul ini berpotensi besar untuk diintegrasikan sebagai rujukan instruksional moden bagi memperkukuh kecekapan amali agronomik dan digitalisasi pendidikan pertanian di institusi pengajian tinggi. The digital transformation within the Technical and Vocational Education and Training (TV…
subject: Articles
  topic: section
subject: E-modul interaktif
  topic: keywords
subject: Design and Development Research (DDR)
  topic: keywords
subject: Reka bentuk landskap
  topic: keywords
subject: Bunga Matahari
  topic: keywords
subject: SDG 4
  topic: keywords
creator: Muhammad Zunawa’ie Izzat Zaidi
creator: Muhammad Ainol Jufri Fadzli
creator: Mohd Amirul Hussain
rights: Copyright (c) 2026 Muhammad Zunawa’ie Izzat Zaidi, Muhammad Ainol Jufri Fadzli, Mohd Amirul Hussain (Author) https://creativecommons.org/licenses/by-nc/4.0/
date: 2026-07-23
publication date: 2026-07-23
starting page: 19
ending page: 27
doi: 10.37134/trij.vol2.1.3.2026

Level of Knowledge, Attitude and Practices of Final Year Faculty of Technical and Vocational Education Students Towards Plagiarism
type: item
description: Plagiarism is a major issue affecting academic integrity in higher education, particularly among students who frequently use digital resources in their learning. This study was conducted to assess the level of knowledge, attitudes, and practices of final-year students in the Faculty of Technical and Vocational Education regarding plagiarism. This study used a quantitative design with an online survey method. Respondents consisted of semester 6 and 7 students from four main programs: Agricultural Science, Invention Design, Technology Design, and Home Economics. A pilot study was conducted with 10 to 30 students to ensure the validity and reliability of the instrument, while the main study involved 150 respondents. Data were analyzed descriptively (mean and standard deviation) using SPSS software to describe respondent profiles and the distribution of students' knowledge, attitudes, and practices related to plagiarism. This study analyzes the level of knowledge, attitudes, and practices of final-year students in the Faculty of Technical and Vocational Education regarding plagiarism. Through a quantitative method with 150 respondents, the findings indicate that knowledge is at a high level (mean=3.81), attitude at a moderately high level (mean=3.62), while practices are at a moderate level (mean=3.01). The gap between knowledge and practice is identified to be influenced by academic pressure, time constraints, and access to digital resources. Based on student suggestions, an integrated approach encompassing ethics education (30.7%), enforcement (25.3%), technological support (23.3%), and time flexibility (20.7%) is needed to strengthen academic integrity. This study contributes to the development of holistic intervention strategies and serves as a guide for lecturers and university management in strengthening academic ethics in technical and vocational education.
subject: Articles
  topic: section
subject: Plagiarism
  topic: keywords
subject: Academic integrity
  topic: keywords
subject: Technical and Vocational students
  topic: keywords
subject: Knowledge attitude practice (KAP)
  topic: keywords
subject: Higher Education
  topic: keywords
subject: SDG 4 Quality Education
  topic: keywords
creator: Olivia Labang
creator: Zalina Ismail
creator: Asilah Abdul Mutalib
creator: Shaibatul’ Islamiah Che Man
rights: Copyright (c) 2026 Olivia Labang, Zalina Ismail, Asilah Abdul Mutalib, Shaibatul’ Islamiah Che Man (Author) https://creativecommons.org/licenses/by-nc/4.0/
date: 2026-07-23
publication date: 2026-07-23
starting page: 51
ending page: 61
doi: 10.37134/trij.vol2.1.6.2026

Enhancing Elementary Students’ Physical Literacy and Vocabulary Through Movement-Based Learning Using Educational Games: A Holistic Approach to Fostering Optimal Human Development
type: item
description: Learning in elementary schools needs to be designed holistically, integrating cognitive, affective, and psychomotor aspects to support optimal student development. Physical literacy and vocabulary mastery are two important competencies that need to be developed from an early age. However, in practice, they are often taught separately, thus lacking meaningful learning experiences for students. Therefore, a learning approach is needed that can integrate these two aspects effectively and contextually. This study aims to describe the implementation of Movement-Based Learning (MBL) based on educational games to improve physical literacy and vocabulary in elementary school students. This study used a descriptive qualitative approach, with students and teachers in elementary schools as research subjects. Data collection techniques included observation, interviews, and documentation studies. Observations were conducted to observe students' physical engagement, vocabulary use, interactions between students, and student responses during the learning process. Interviews were conducted with teachers and students to explore their views, experiences, and perceptions regarding the implementation of MBL. Documentation studies were conducted by reviewing Lesson Implementation Plans (RPP), teaching materials, assessment instruments, and documentation of learning activities. Data were analyzed using the interactive analysis model of Miles, Huberman, and Saldaña, which includes data reduction, data presentation, and continuous conclusion drawing. The results of the study indicate that game-based Movement-Based Learning (MBL) can increase student engagement both physically and verbally, create an active, fun, and collaborative learning atmosphere, and help students understand and remember vocabulary, especially in action verb material through contextual movement activities. In addition, this learning also contributes to the development of students' physical literacy through structured, …
subject: Articles
  topic: section
subject: Physical Literacy
  topic: keywords
subject: Vocabulary
  topic: keywords
subject: Movement-Based Learning
  topic: keywords
subject: Educational Games
  topic: keywords
subject: Elementary School
  topic: keywords
subject: SDG 4 Quality Education
  topic: keywords
creator: Eli Nurlaeli
creator: Lutfi Nur
creator: Erwin Rahayu Saputra
rights: Copyright (c) 2026 Eli Nurlaeli, Lutfi Nur, Erwin Rahayu Saputra (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-09
publication date: 2026-06-09
starting page: 43
ending page: 50
doi: 10.37134/trij.vol2.sp.6.2026

Easy Learning Fertigation: Inovasi E-Modul Interaktif dalam Memperkasa Pembelajaran Sistem Fertigasi Pelajar RBT
type: item
description: Kajian ini dijalankan bagi membangunkan dan menilai kebolehgunaan E-Modul Easy Learning Fertigation sebagai bahan pembelajaran digital untuk topik Reka Bentuk Sistem Fertigasi dalam mata pelajaran Reka Bentuk dan Teknologi (RBT) Tingkatan Satu. Kajian ini dilaksanakan berikutan isu kesukaran murid memahami konsep sistem fertigasi yang bersifat teknikal dan abstrak serta kekurangan bahan bantu mengajar digital yang interaktif dan selaras dengan Dokumen Standard Kurikulum dan Pentaksiran (DSKP). Kajian menggunakan pendekatan kuantitatif berbentuk deskriptif dengan kaedah penyelidikan dan pembangunan (Research and Development, R&D) berasaskan Model ADDIE yang melibatkan lima fasa utama iaitu analisis, reka bentuk, pembangunan, pelaksanaan dan penilaian. Seramai 50 orang murid Tingkatan Satu dari sebuah sekolah menengah di Sarawak terlibat dalam kajian keperluan dan penerimaan modul, manakala tiga orang pakar dalam bidang RBT dan Teknologi Pendidikan terlibat dalam penilaian kesahan dan kebolehgunaan modul. Instrumen kajian terdiri daripada soal selidik skala Likert lima mata dan borang penilaian pakar. Data dianalisis menggunakan statistik deskriptif melibatkan min, peratusan dan sisihan piawai. Dapatan kajian menunjukkan bahawa murid mempunyai tahap keperluan dan penerimaan yang tinggi terhadap penggunaan e-modul dalam pembelajaran topik fertigasi dengan skor min antara 4.18 hingga 4.58. Penilaian pakar pula menunjukkan bahawa E-Modul Easy Learning Fertigation mempunyai tahap kesahan dan kebolehgunaan yang tinggi dengan purata skor min keseluruhan sebanyak 4.71 bagi aspek kesahan dan 4.38 bagi aspek kebolehgunaan modul. Penggunaan elemen multimedia seperti ilustrasi, video dan kuiz interaktif didapati membantu meningkatkan kefahaman, minat dan penglibatan murid dalam pembelajaran selaras dengan pelaksanaan pembelajaran digital dan Pendidikan Abad Ke-21 (PAK-21). Kajian ini turut menyokong Matlamat Pembangunan Mampan (SDG) 4 iaitu Pendidikan Berkualiti melalui pembangu…
subject: Articles
  topic: section
subject: Bahan Bantu Mengajar
  topic: keywords
subject: Sistem Fertigasi
  topic: keywords
subject: E-Modul
  topic: keywords
subject: Subjek Reka Bentuk dan Teknologi
  topic: keywords
subject: DSKP
  topic: keywords
subject: KBAT
  topic: keywords
creator: Timothy Jun Xian Wong
creator: Abdul Muqsith Ahmad
creator: Mohd Firdaus Mustaffa Kamal
creator: Mohd Ridhuan Mohd Jamil
creator: Mohd Muslim Md Zalli
creator: Mohd Syaubari Othman
creator: Mohd Azlan Muhammad Hussain
rights: Copyright (c) 2026 Timothy Jun Xian Wong , Abdul Muqsith Ahmad, Mohd Firdaus Mustaffa Kamal, Mohd Ridhuan Mohd Jamil, Mohd Muslim Md Zalli, Mohd Syaubari Othman, Mohd Azlan Muhammad Hussain (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-08
publication date: 2026-06-08
starting page: 29
ending page: 42
doi: 10.37134/trij.vol2.sp.5.2026

Development and Preliminary Validation of a Psychological Competency Model for TVET Students’ Industry Readiness
type: item
description: This study aims to develop and conduct a preliminary validation of a psychological competency model for students in Technical and Vocational Education and Training (TVET) within the context of industry readiness. The study is motivated by the limited integration of psychological factors into a comprehensive framework in vocational education, despite the recognized importance of non-cognitive aspects in shaping work readiness. A quantitative approach was employed using an instrument development design. The proposed model consists of five key dimensions: self-efficacy, resilience, practical confidence, practical anxiety, and teamwork readiness. Data were collected from TVET students in Indonesia using a stratified random sampling technique, involving approximately 200–300 respondents. The instrument was developed using a five-point Likert scale and analyzed using the Rasch Model with the assistance of Winsteps software. The findings indicate that the proposed model offers a structured framework for understanding students’ psychological readiness in vocational contexts. Preliminary Rasch analysis suggests that the instrument demonstrates acceptable measurement quality in terms of both validity and reliability. This study contributes by integrating multiple psychological dimensions into a unified model tailored to the TVET context, while also providing a measurement tool that enables a more systematic assessment of students’ psychological readiness. Practically, the model may support educational institutions in designing more holistic learning strategies aligned with industry demands. The model also offers implications for future research on psychological competency assessment in vocational education.
subject: Articles
  topic: section
subject: psychological competency
  topic: keywords
subject: TVET
  topic: keywords
subject: industry readiness
  topic: keywords
subject: self-efficacy
  topic: keywords
subject: Rasch model
  topic: keywords
subject: SDG 4
  topic: keywords
creator: Nuzsep Almigo
creator: Fidela Fatimah Firjatullah
rights: Copyright (c) 2026 Nuzsep Almigo, Fidela Fatimah Firjatullah (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-08
publication date: 2026-06-08
starting page: 21
ending page: 28
doi: 10.37134/trij.vol2.sp.4.2026

Cultural Meaning and Social Function of Mukun Tradition in PALI Regency: A Qualitative Ethnographic Study of Local Communities
type: item
description: One of the intangible cultural heritages that has become a cultural identity in Penukal Abab Lematang Ilir (PALI) Regency, South Sumatra, is the Mukun tradition, which is carried out prior to wedding ceremonies. This study aims to examine the philosophical meanings and social functions of the Mukun tradition amid the growing influence of modernization. The research employs a qualitative approach using the rapid ethnography method. Data were collected through participant observation and in-depth interviews with traditional leaders, cultural practitioners, and local community members who continue to preserve the tradition in PALI Regency. The findings reveal that modernization has influenced the form of juadah, or traditional offerings, within the Mukun tradition. Traditionally, community members brought homemade traditional foods as symbols of togetherness and mutual care. However, these offerings are increasingly being replaced by instant noodles, biscuits, and other practical goods due to efficiency demands and changes in modern lifestyles. Despite these material transformations, the essential social values embedded in the tradition remain intact.The distribution of Mukun, which is conducted simultaneously with the delivery of wedding invitations, creates a social bond based on reciprocity and mutual obligation among community members. During the merewang process, recipients of Mukun commonly contribute household necessities, labor assistance, or financial support to the bride and groom. The practice of recording these contributions reflects a structured social system rooted in cooperation and collective responsibility, aimed at easing the economic burden of newlyweds as they begin married life. This study concludes that the Mukun tradition continues to function as a social adhesive that adapts to societal changes without losing its core values. Although modernization has shifted the material form of the offerings from traditional foods to practical packaged goods,…
subject: Articles
  topic: section
subject: Mukun Tradition
  topic: keywords
subject: Cultural Communication
  topic: keywords
subject: Traditional Wedding
  topic: keywords
subject: PALI Regency
  topic: keywords
subject: Modernization
  topic: keywords
subject: SDG 11
  topic: keywords
creator: Ayu Indah Permata
creator: Suci Prestika
creator: Desy Misnawati
rights: Copyright (c) 2026 Ayu Indah Permata, Suci Prestika, Desy Misnawati (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-08
publication date: 2026-06-08
starting page: 15
ending page: 20
doi: 10.37134/trij.vol2.sp.3.2026

Bridging Digital Skills and Entrepreneurial Mindset: A Pilot Study on Digital Entrepreneurial Readiness Among TVET Students
type: item
description: This study investigates the level of digital entrepreneurial readiness among Technical and Vocational Education and Training (TVET) students by examining three key dimensions: digital skills, entrepreneurial interest, and self-efficacy. In the context of the growing digital economy, students are expected to possess not only technical competencies but also the motivation and confidence required to develop and manage digital business ventures. This research was designed as a pilot study employing a quantitative descriptive survey approach. Data were gathered from 105 education and diploma students through an online questionnaire distributed using convenience sampling. The questionnaire measured the three dimensions using a four-point Likert scale, and the responses were analyzed using descriptive statistics, including mean scores and percentages. The findings indicate that the overall level of digital entrepreneurial readiness is moderate, with mean scores ranging from 3.19 to 3.52. Among the three dimensions, digital skills obtained the highest mean score, suggesting that students have sufficient technical capabilities to utilize digital technologies effectively. Meanwhile, entrepreneurial interest and self-efficacy were found to be at moderate levels, indicating that students still require stronger motivation and confidence to actively engage in digital entrepreneurship. The gender-based analysis also shows that female students exhibit higher levels of readiness than male students, particularly in terms of digital skills and entrepreneurial interest. These findings suggest that digital entrepreneurship education should adopt a more balanced approach by strengthening both technical and non-technical competencies through project-based learning, business simulations, and mentoring. Overall, enhancing digital entrepreneurial readiness requires integrated educational strategies to better equip students for opportunities in the digital economy.
subject: Articles
  topic: section
subject: digital entrepreneurship
  topic: keywords
subject: entrepreneurial readiness
  topic: keywords
subject: TVET students
  topic: keywords
subject: digital skills
  topic: keywords
subject: entrepreneurial interest
  topic: keywords
subject: SDG 4 (Quality Education)
  topic: keywords
creator: Luna Rachel Simangunsong
creator: Syifa Nurhasanah
creator: Ester Jogita Simanullang
creator: Muhammad Rizki Nugraha
rights: Copyright (c) 2026 Luna Rachel Simangunsong, Syifa Nurhasanah, Ester Jogita Simanullang, Muhammad Rizki Nugraha (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-08
publication date: 2026-06-08
starting page: 8
ending page: 14
doi: 10.37134/trij.vol2.sp.2.2026

Analysis of the Needs for Developing Interactive Learning Media for Elementary School Students
type: item
description: The rapid advancement of digital technology has significantly transformed educational practices, yet elementary school mathematics learning remains dominated by conventional lecture methods and passive media, resulting in low student engagement and limited conceptual understanding. This study aims to analyze the needs for developing interactive learning media based on educational games for fourth-grade elementary school students, particularly in mathematics learning on the topic of plane geometry. A qualitative descriptive approach was employed, with data collected through direct classroom observation and semi-structured interviews with fourth-grade teachers at a public elementary school in Tasikmalaya City. Data were analyzed using thematic analysis following the Miles and Huberman model, encompassing data reduction, data presentation, and conclusion drawing. The findings reveal a substantial gap between the demands of 21st-century learning and actual classroom practices. Teachers acknowledge the limitations of current media and express a strong need for interactive, practical, and easily operable learning tools that can sustain student motivation without adding instructional burden. Students demonstrated noticeably higher enthusiasm and engagement when game elements and visual stimulation were incorporated into learning activities. The needs analysis concludes that educational game-based interactive media represents a contextually relevant and pedagogically sound solution, capable of integrating challenge, visualization, immediate feedback, and two-way interaction to simultaneously foster students' cognitive, affective, and social engagement. These findings provide a strong empirical foundation for subsequent development and effectiveness-testing research. This study also aligns with SDG 4 (Quality Education), supporting the creation of inclusive, equitable, and innovative learning environments that promote lifelong learning opportunities for all elementary school…
subject: Articles
  topic: section
subject: Analysis needs
  topic: keywords
subject: Learning media interactive
  topic: keywords
subject: Students school basic
  topic: keywords
subject: Game-based learning
  topic: keywords
subject: SDG 4 Quality Education
  topic: keywords
creator: Trinanda Zalsa
creator: Ika Fitri Apriani
creator: Erwin Rahayu Saputra
creator: Bayu Pratama Rhamdhani
creator: Renata Nur Aziizah
creator: Sheva Anela Tanu Praditha
rights: Copyright (c) 2026 Trinanda Zalsa, Ika Fitri Apriani, Erwin Rahayu Saputra, Bayu Pratama Rhamdhani, Renata Nur Aziizah, Sheva Anela Tanu Praditha (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2026-06-08
publication date: 2026-06-08
starting page: 1
ending page: 7
doi: 10.37134/trij.vol2.sp.1.2026

ElectroQuest: Inovasi Bahan Bantu Mengajar untuk Memperkasa Pembelajaran Sistem Elektronik dalam Subjek Reka Cipta
type: item
description: Kajian ini bertujuan mereka bentuk, membangun dan menilai kebolehgunaan bahan bantu mengajar interaktif yang dinamakan ElectroQuest bagi topik Sistem Elektronik dalam subjek Reka Cipta Tingkatan 5. ElectroQuest dibangunkan untuk memudahkan pelajar dalam memahami konsep-konsep elektronik seperti transistor, membezakan simbol-simbol bagi setiap kompenen dan cara penggunaannya semasa mengaplikasikan dalam projek. Pembangunan ElectroQuest juga menyokong penggunaan bahan bantu mengajar berasaskan multimedia yang dapat membantu guru menyampaikan pengajaran secara lebih menarik. Kajian ini disokong oleh Teori Kognitif Pembelajaran Multimedia dan Teori Konstruktivisme. ElectroQuest dibangunkan dengan platform Scratch dan mengintegrasikan elemen gamifikasi, kuiz interaktif, simulasi, nota visual, dan sistem ganjaran. Elemen-elemen tersebut merupakan hasil dapatan melalui kajian lepas dan juga temu bual bersama guru Reka Cipta. Kajian ini menggunakan pendekatan penyelidikan pembangunan berasaskan Model ADDIE yang merangkumi lima fasa utama: analisis, reka bentuk, pembangunan, pelaksanaan, dan penilaian. Temu bual separa berstruktur menggunakan instrumen protokol temu bual dan soalan merangkumi aspek kesesuaian kandungan dengan Dokumen Standard Kurikulum dan Pentaksiran, reka bentuk antara muka, kemudahan penggunaan, keberkesanan penyampaian maklumat dan potensi penggunaan dalam sesi pengajaran dan pembelajaran. Temu bual yang dijalankan bersama tiga orang guru Reka Cipta berpengalaman menunjukkan bahawa ElectroQuest mudah digunakan dengan reka bentuk antara muka yang mesra pengguna di samping berpotensi meningkatkan minat dan motivasi pelajar dalam pembelajaran Sistem Elektronik. Kesimpulannya, pembangunan ElectroQuest dapat menyokong pelaksanaan pengajaran abad ke-21 yang lebih interaktif, menyeronokkan dan bermakna di samping menyokong pencapaian matlamat Pelan Pembangunan Pendidikan Malaysia 2013-2025 serta membantu melahirkan pelajar yang celik teknologi. Penambahbaikan y…
subject: Articles
  topic: section
subject: Bahan Bantu Mengajar
  topic: keywords
subject: Sistem Elektronik
  topic: keywords
subject: Scratch
  topic: keywords
subject: Subjek Reka Cipta
  topic: keywords
subject: Model ADDIE
  topic: keywords
subject: SDG 4
  topic: keywords
creator: Irenn Sharoo Roland
creator: Jing Rui Tang
creator: Wan Nurlisa Wan Ahmad
creator: Mohd Firdaus Mustaffa Kamal
creator: Zaliza Hanapi
rights: Copyright (c) 2026 Irenn Sharoo Roland, Jing Rui Tang, Wan Nurlisa Wan Ahmad, Mohd Firdaus Mustaffa Kamal, Zaliza Hanapi (Author) https://creativecommons.org/licenses/by-nc/4.0/
date: 2026-07-23
publication date: 2026-07-23
starting page: 7
ending page: 18
doi: 10.37134/trij.vol2.1.2.2026

Pathways to Perceived Employability Among Higher Education and TVET Graduates: A Pls-Sem Analysis
type: item
description: This study investigates the pathways influencing perceived employability among Bachelor of Technology and Livelihood Education (BTLEd) graduates, majoring in Home Economics, from 2019 to 2023 at Biliran Province State University. Using Partial Least Squares Structural Equation Modeling (PLS-SEM), the study examined relationships among educational experiences, TVET-aligned competencies, and work readiness in shaping perceived employability. The respondents were 76 BTLEd Home Economics graduates, surveyed using a self-administered questionnaire measuring educational experience, TVET competencies, work readiness, and perceived employability on a 5-point Likert scale. Descriptive analysis revealed high levels of educational satisfaction, competency acquisition, work readiness, and perceived employability. PLS-SEM results showed that both educational experience (β = 0.35, p < 0.01) and TVET competencies (β = 0.40, p < 0.01) significantly predict perceived employability. Work readiness partially mediated these relationships, highlighting its critical role in enhancing employability perceptions. The findings suggest that integrating practical skills and adaptive readiness into Home Economics programs strengthens graduates’ perceived employability, providing insights for curriculum development, policy formulation, and career guidance.
subject: Articles
  topic: section
subject: Employability
  topic: keywords
subject: TVET Graduates
  topic: keywords
subject: SDG 4 Quality Education
  topic: keywords
creator: Reymark S. Pabilando
creator: Maria Lourdes T. Bacason
creator: Charis Ma. Amor Mangco
rights: Copyright (c) 2026 Reymark S. Pabilando, Maria Lourdes T. Bacason, Charis Ma. Amor Mangco (Author) https://creativecommons.org/licenses/by-nc/4.0/
date: 2026-07-23
publication date: 2026-07-23
starting page: 1
ending page: 6
doi: 10.37134/trij.vol2.1.1.2026

Pembangunan E-Modul Program Vokasional Menengah Atas (PVMA) Pembuatan Pakaian Wanita
type: item
description: Kajian ini bertujuan untuk membangunkan dan menilai keberkesanan e-modul interaktif bagi subjek Pembuatan Pakaian Wanita bagi sub topik Pembuatan Pakaian Kanak-Kanak dalam Program Vokasional Menengah Atas (PVMA). Pembangunan e modul menggunakan model ADDIE, yang merangkumi lima fasa iaitu analisis, reka bentuk, pembangunan, pelaksanaan, dan penilaian. Kajian ini mengenal pasti keperluan pelajar dan guru terhadap bahan bantu mengajar interaktif melalui analisis dokumen serta kajian literatur. E-modul ini dirancang dengan elemen multimedia seperti teks, imej, grafik, animasi, dan video untuk meningkatkan pemahaman dan minat pelajar. Kajian ini menggunakan kaedah kuantitatif dan kualitatif dengan melibatkan tiga orang pakar bidang sebagai penilai. Penilaian kesahan kandungan dilakukan melalui borang rubrik yang mengukur aspek reka bentuk, kandungan, dan keberkesanan e-modul. Hasil kajian menunjukkan bahawa e-modul yang dibangunkan memenuhi keperluan pembelajaran pelajar dan memperbaiki pemahaman mereka terhadap topik Pembuatan Pakaian Kanak-Kanak. Dapatan kajian menyokong penggunaan teknologi sebagai bahan bantu mengajar yang relevan dengan keperluan pendidikan moden. Kajian ini turut menyumbang kepada pencapaian matlamat Pelan Pembangunan Pendidikan Malaysia (PPPM) 2013-2025 serta menyokong usaha membangun pelajar celik teknologi dalam menghadapi cabaran Revolusi Industri 4.0. Implikasi kajian ini menegaskan pentingnya pengintegrasian teknologi dalam pendidikan dan menyarankan pengembangan lanjut bagi memperkayakan kandungan e-modul
subject: Articles
  topic: section
subject: E-modul interaktif
  topic: keywords
subject: Model ADDIE
  topic: keywords
subject: PVMA
  topic: keywords
subject: Fesyen
  topic: keywords
subject: SDG 4
  topic: keywords
creator: Learneth Eldina Apat@Eppol
creator: Nor Hidayah Hamdan
rights: Copyright (c) 2025 Learneth Eldina Apat@Eppol, Nor Hidayah Hamdan (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-08
publication date: 2025-12-08
starting page: 38
ending page: 44
doi: 10.37134/trij.vol1.1.5.2025

Peruntukkan Kewangan bagi Panitia Mata Pelajaran Reka Bentuk dan Teknologi (RBT) di Sekolah Menengah: Kajian Kes Isu, Masalah dan Cadangan Penambahbaikan
type: item
description: Kajian kes ini dijalankan bagi meneliti secara mendalam isu berkaitan pengurusan peruntukan kewangan panitia mata pelajaran Reka Bentuk dan Teknologi (RBT) di sebuah sekolah menengah luar bandar. Fokus utama kajian adalah untuk mengenal pasti punca masalah, kesan terhadap proses pengajaran dan pembelajaran, serta mencadangkan strategi penambahbaikan yang sesuai dan realistik. Penyelidikan ini menggunakan pendekatan kualitatif melalui kaedah temu bual separa berstruktur, pemerhatian berterusan di bilik bengkel RBT, serta analisis dokumen berkaitan perbelanjaan panitia. Hasil dapatan menunjukkan bahawa kekurangan peruntukan Bantuan Per Kapita Gran (PCG) merupakan isu paling ketara yang mempengaruhi operasi panitia. Kekangan ini menyebabkan kelewatan pembelian bahan dan alat, kekurangan kelengkapan bengkel, serta ketidakcukupan peralatan untuk melaksanakan aktiviti amali yang sepatutnya dijalankan mengikut silibus. Situasi ini memberi impak negatif terhadap kualiti pembelajaran, keberkesanan PdP berasaskan amali, dan motivasi pelajar untuk terlibat dalam aktiviti yang memerlukan kemahiran teknikal. Selain itu, faktor seperti pengurangan bilangan murid yang mengambil mata pelajaran RBT dan pengagihan kewangan sekolah yang tidak mencukupi turut dikenal pasti sebagai punca utama kekurangan peruntukan. Berdasarkan dapatan tersebut, beberapa cadangan penambahbaikan dikemukakan, antaranya meningkatkan penglibatan Persatuan Ibu Bapa dan Guru (PIBG), menjana pendapatan melalui penganjuran Karnival Inovasi, serta menyediakan modul pembelajaran RBT untuk tujuan pengumpulan dana. Daripada ketiga-tiga cadangan tersebut, penganjuran Karnival Inovasi dikenal pasti sebagai cadangan terbaik kerana berpotensi menarik penyertaan komuniti setempat, mempromosikan kreativiti pelajar dan menjana sumber kewangan alternatif secara berterusan. Implikasi kajian ini diharapkan dapat membantu memperkukuh pengurusan kewangan panitia serta menyokong usaha ke arah meningkatkan kualiti pendidikan tek…
subject: Articles
  topic: section
subject: Peruntukan kewangan
  topic: keywords
subject: Bantuan Per Kapita Gran (PCG)
  topic: keywords
subject: Reka Bentuk dan Teknologi
  topic: keywords
subject: Guru Kanan Mata Pelajaran
  topic: keywords
subject: Pengajaran dan Pemudahcaraan (PdPc)
  topic: keywords
creator: Abdul Muqsith Ahmad
creator: Ahmad Zulhairie Abu Bakar
creator: Nurhan Ayub
creator: Munnirah Mohadhir@Mokhdir
creator: Nur Aziela Suhaimi
creator: Fardila Mohd Zaihidee
rights: Copyright (c) 2025 Abdul Muqsith Ahmad, Ahmad Zulhairie Abu Bakar, Nurhan Ayub, Munnirah Mohadhir@Mokhdir, Nur Aziela Suhaimi, Fardila Mohd Zaihidee (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-08
publication date: 2025-12-08
starting page: 25
ending page: 37
doi: 10.37134/trij.vol1.1.4.2025

Pembangunan E-Modul Interaktif bagi Topik Pola Asas Pakaian bagi Kursus Fesyen dan Pembuatan Pakaian
type: item
description: Kajian ini dijalankan adalah untuk membangunkan sebuah e-modul interaktif bagi topik pola asas pakaian bagi kursus fesyen dan pembuatan pakaian serta menilai kesahan dan kebolehgunaannya. Masalah utama yang dikenalpasti dalam membangunkan e-modul ini adalah perkembangan teknologi pada masa kini iaitu industrial revolution (IR 4.0) dan tenaga pengajar masih menggunakan teknik tradisional dalam proses pengajaran dan pembelajaran di dalam kelas. Objektif kajian ini adalah untuk mengenal pasti keperluan, membangunkan, menilai kesahan dan menilai kebolehgunaan bagi bahan bantu mengajar interaktif bagi topik pola asas pakaian bagi kursus fesyen dan pembuatan pakaian. Kajian ini dilakukan menggunakan kaedah kuantitatif dengan cara menganalisis dokumen melalui kajian-kajian lepas dan ia melibatkan 3 orang pakar untuk mengesahkan e-modul yang telah dibangunkan dengan menggunakan cara temubual berstruktur serta borang rubrik. Kajian ini juga telah menggunakan model ADDIE yang melibatkan lima fasa analisis, reka bentuk, pembangunan, pelaksanaan, dan penilaian. Hasil dapatan kajian menunjukkan bahawa dengan wujudnya e-modul interaktif bagi topik pola asas pakaian bagi kursus fesyen dan pembuatan pakaian ini dapat memberi impak positif kepada pelajar dan tenaga pengajar. E-modul interaktif ini juga tidak hanya memanfaatkan teknologi secara maksimal tetapi juga menyokong perkembangan kemahiran kendiri pelajar dalam era globalisasi. Kesimpulannya, pembangunan bahan bantu mengajar (BBM) interaktif ini telah menunjukkan tahap kesahan yang baik serta kebolehgunaan yang tinggi serta dapat meningkatkan tahap visualisasi dan pemahaman mereka terhadap asas pembinaan pola pakaian di samping menambah minat untuk terus mendalami bidang ini
subject: Articles
  topic: section
subject: Pola Asas Pakaian
  topic: keywords
subject: e-modul Interaktif
  topic: keywords
subject: Fesyen dan Pembuatan Pakaian
  topic: keywords
subject: Model ADDIE
  topic: keywords
subject: TVET
  topic: keywords
creator: Ilya Maisarah Norizal Shah
creator: Nor Hidayah Hamdan
rights: Copyright (c) 2025 Ilya Maisarah Norizal Shah, Nor Hidayah Hamdan (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-08
publication date: 2025-12-08
starting page: 19
ending page: 24
doi: 10.37134/trij.vol1.1.3.2025

Penggunaan Aplikasi Visual dalam Mata Pelajaran Asas Tanaman untuk Murid Ketidakupayaan Pendengaran di Program Pendidikan Khas Integrasi Sekolah Menengah
type: item
description: Murid berkeperluan pendidikan khas (MBPK) ketidakupayaan pendengaran berdepan dengan kesukaran untuk memahami teori dalam mata pelajaran vokasional Asas Tanaman disebabkan oleh kekangan pemahaman bahan bacaan, kaedah penyampaian pengajaran dan pembelajaran (PdP) secara konvensional, pemilihan bahan Bantu mengajar yang kurang sesuai dan masalah komunikasi dua hala antara guru dan pelajar. Kajian ini bertujuan meneroka penggunaan aplikasi visual bagi murid ketidakupayaan pendengaran dalam mata pelajaran Asas Tanaman dalam Program Pendidikan Khas Integrasi (PPKI) di sebuah sekolah menengah. Kaedah visual berfungsi sebagai medium komunikasi untuk menerima dan menyampaikan maklumat semasa proses pengajaran dan pembelajaran (PdP) dengan menggunakan visual atau deria penglihatan. Dalam kajian ini pengkaji menggunakan reka bentuk kajian kes, pendekatan kualitatif. Data dikumpulkan secara temu bual separa berstruktur dan pemerhatian melibatkan 3 orang guru yang mengajar Asas Tanaman kepada MBPK ketidakupayaan pendengaran. Data dianalisis secara tematik bagi menghasilkan tema-tema untuk menjawab setiap persoalan kajian. Dapatan kajian menunjukkan semua responden menggunakan aplikasi visual seperti video YouTube, gambar, bahan maujud, dan laman web pendidikan semasa PdP. Penggunaan aplikasi ini membantu mengurangkan jurang komunikasi dan meningkatkan kefahaman pelajar, penglibatan dalam kelas serta prestasi akademik pelajar. Guru yang kurang mahir bahasa isyarat juga mampu menyampaikan isi pelajaran dengan berkesan dengan bantuan aplikasi visual. Murid menunjukkan minat yang tinggi semasa PdP, Penglibatan aktif dalam kelas serta kebolehan dari segi mengaplikasikan pembelajaran asas tanaman semasa amali. Aplikasi visual sangat menyokong pembelajaran kendiri MBPK ketidakupayaan pendengaran. Dengan ini diharapkan kajian ini akan dilanjutkan dengan kaedah mix method dan memperluaskan skop kepada mata pelajaran khas lain bagi menilai keberkesanan aplikasi visual secara menyeluruh
subject: Articles
  topic: section
subject: Penggunaan Aplikasi Visual
  topic: keywords
subject: Mata Pelajaran Asas Tanaman
  topic: keywords
subject: Murid Ketidakupayaan
  topic: keywords
subject: Pendengaran
  topic: keywords
subject: Program Pendidikan Khas
  topic: keywords
subject: Integrasi
  topic: keywords
creator: Noraini Abdullah
creator: Johthi Subramaniam
creator: Sharifah Nurulaisyah Syed Tahir
rights: Copyright (c) 2025 Noraini Abdullah, Johthi Subramaniam, Sharifah Nurulaisyah Syed Tahir (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-08
publication date: 2025-12-08
starting page: 9
ending page: 18
doi: 10.37134/trij.vol1.1.2.2025

Kesediaan Guru-guru Kemahiran Vokasional Spesifik di Program Pendidikan Khas Integrasi dalam Melaksanakan Pusat Bertauliah Cawangan Modular di Negeri Johor
type: item
description: Kajian ini meninjau tahap kesediaan guru Kemahiran Vokasional Spesifik (KVS) di Program Pendidikan Khas Integrasi (PPKI) Negeri Johor terhadap pelaksanaan Pusat Bertauliah Cawangan (PBC). Objektif kajian adalah untuk menilai kesediaan guru dalam aspek pengendalian murid berkeperluan pendidikan khas (MBPK), tahap pengetahuan dan kemahiran berkaitan KVS, serta pelaksanaan PBC di peringkat sekolah. Kajian ini menggunakan pendekatan kuantitatif dengan reka bentuk tinjauan, melibatkan seramai 55 orang guru KVS yang dipilih secara rawak sebagai responden. Instrumen soal selidik digunakan bagi pengumpulan data, manakala analisis data dijalankan menggunakan perisian SPSS versi 29.0 bagi mendapatkan nilai frekuensi, peratusan dan min. Hasil kajian menunjukkan tahap pengetahuan guru berada pada tahap tinggi (min = 4.18), manakala tahap kemahiran berada pada tahap sederhana tinggi (min = 3.86). Dapatan ini memberikan cadangan konkrit kepada KPM untuk menyediakan latihan pedagogi praktikal dan bimbingan berstruktur agar pelaksanaan PBC dapat dijalankan dengan lebih berkesan. Kajian ini diharapkan dapat menjadi panduan kepada Kementerian Pendidikan Malaysia (KPM), Jabatan Pendidikan Negeri Johor (JPNJ) serta guru-guru KVS PPKI dalam merancang dan melaksanakan inisiatif latihan bertauliah bagi MBPK secara lebih sistematik dan inklusif
subject: Articles
  topic: section
subject: Kesediaan guru
  topic: keywords
subject: Pendidikan Khas
  topic: keywords
subject: Kemahiran Vokasional Spesifik (KVS)
  topic: keywords
subject: Pusat Bertauliah Cawangan (PBC)
  topic: keywords
subject: PPKI
  topic: keywords
subject: SDG 4
  topic: keywords
creator: Sharifah Nurulaisyah Syed Tahir
creator: Johthi Subramaniam
creator: Noraini Abdullah
rights: Copyright (c) 2025 Sharifah Nurulaisyah Binti Syed Tahir, Johthi A/P Subramaniam, Noraini Binti Abdullah (Author) https://creativecommons.org/licenses/by-nc-sa/4.0
date: 2025-12-08
publication date: 2025-12-08
starting page: 1
ending page: 8
doi: 10.37134/trij.vol1.1.1.2025