The Validity of Interactive Multimedia Based on Cognitive Conflict on Elasticity Materials Using Adobe Animate CC 2019
DOI:
https://doi.org/10.37134/ejoss.vol8.1.2.2022Keywords:
Interactive Multimedia, Cognitive Conflict, Misconception, Elasticity, Adobe Animate CC 2019Abstract
Low concept understanding and misconceptions often occur in physics learning, including concepts on elasticity. On the other hand, there are not many available IT-based teaching materials that support 21st century online learning that can improve understanding of concepts. Therefore, it is important to develop interesting IT-based teaching materials that can improve understanding of concepts and remediate students' misconceptions. This study aims to produce valid cognitive conflict-based interactive multimedia. This type of research is development/design research using the Plomp model. This article reports the results of the development phase, namely prototype design, self evaluation and expert review. The instrument collects data using a self-evaluation sheet and a validation sheet. The validity data were analyzed using the V-Aiken formula.Based on the results of the preliminary research, interactive multimedia has been designed with the following characteristics: composed of 4 syntaxes of cognitive conflict models, namely 1) activation of preconceptions and misconceptions, 2) presentation of cognitive conflicts, 3) discovery of concepts and similarities and 4) reflection. In the third syntax, a virtual laboratory on elasticity experiments is integrated. Multimedia was developed using the Adobe animate cc 2019 application to support interactivity between students as users and multimedia. The results of self-evaluation obtained a score of 1.00 with very valid criteria. The results of the validity test through expert review obtained a score of 0.79 with valid criteria. Interactive multimedia based on cognitive conflict has been valid in terms of material substance, learning design, visual communication display and software utilization. The interactive multimedia prototype can then be tested for practicality and effectiveness. The development of interactive multimedia based on cognitive conflict of elasticity material has implications for increasing conceptual understanding and supporting 21st century learning.
Downloads
References
Abdullah, F. S., & Yunianta, T. N. H. (2018). Pengembangan media pembelajaran matematika trigo fun berbasis game edukasi menggunakan adobe animate pada materi trigonometri. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 7(3), 434-443.
Annisa F, Mufit F dan Asrizal, 2020 Analisis Validitas dan Praktitikalitas Lembar Kerja Siswa Berbasi Konflik Kognitif pada Materi Gerak Lurus dan Gerak Parabola Pillar Phys. Educ. 13, 1 hal. 233–240.
Arifin, F. A., & Mufit, F. (2021, April). Validity and practicality of interactive multimedia based on cognitive conflict integrated new literacy on thermodynamic and mechanical waves material for class xi high school students. In Journal of Physics: Conference Series (Vol. 1876, No. 1, p. 012052). IOP Publishing.
Daud, N. S. N., Abd Karim, M. M., Hassan, S. W. N. W., & Rahman, N. A. (2015). Misconception and Difficulties in Introductory Physics Among High School and University Students: An Overview in Mechanics (34-47). EDUCATUM Journal of Science, Mathematics and Technology, 2(1), 34-47.
Delvia, T. F., Mufit, F., & Bustari, M. (2021). Design and Validity of Physics Teaching Materials Based on Cognitive Conflict Integrated Virtual Laboratory in Atomic Nucleus. PILLAR OF PHYSICS EDUCATION, 14(1), 05-14.
Depdiknas, 2010 Panduan Pengembangan Bahan Ajar Berbasis TIK Jakarta: Dikjen Pendidikan Dasar dan Menengah.
Hidayati, Fika Nurul. "Identifikasi miskonsepsi siswa kelas X pada materi elastisitas dan hukum hooke di SMA Negeri 1 Indralaya." Jurnal inovasi dan pembelajaran fisika 3, no. 2 (2016).
Imansari, N., & Surnayantiningsih, I. 2017. Pengaruh Penggunaan E-Modul Interaktif Terhadap Hasil Belajar Mahasiswa Pada Materi Kesehatan Dan Keselamatan Kerja. VOLT: Jurnal Ilmiah Pendidikan Teknik Elektro, 2(1), 11-16
Luthfi, I., Mufit, F., & Putri, M. R. N. (2021). Design of Physical Teaching Materials Based on Cognitive Conflict Learning in Direct Current Electricity Integrating Virtual Laboratory. Pillar of Physics Education, 13(4).
Mufit F Festiyed F Fauzan A dan Lufri L, 2018 Impact of Learning Model Based on Cognitive Conflict toward Student’s Conceptual Understanding IOP Conf. Ser. Mater. Sci. Eng. 335, 1.
Mufit, F. (2019). Pengembangan LKS berbasis konflik kognitif terintegrasi literasi baru pada materi fluida untuk siswa kelas XI SMA. Pillar of Physics Education, 12(4).
Mufit, F. & Fauzan, A. 2019. Model Pembelajaran Berbasis Konflik Kognitif (PbKK). Malang: CV. IRDH.
Mufit, F., & Fauzan, A. (2019, October). The application of real experiments video analysis in the CCBL model to remediate the misconceptions about motion’s concept. In Journal of Physics: Conference Series (Vol. 1317, No. 1, p. 012156). IOP Publishing.
Mufit, F., Asrizal, Hanum, S. A., & Fadhilah, A. (2020). Preliminary Research In The Development Of Physics Teaching Materials That Integrate New Literacy And Disaster Literacy. Journal of Physics: Conference Series, 1481(1). .
Nais, M. K., & Siswani, E. D. (2018). Multimedia of Chemistry Enrichment in Colloidal Systems for Vocational High School Students. EDUCATUM Journal of Science, Mathematics and Technology, 5(1), 24-30.
Permendikbud. (2014). Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia Nomor 59 Tahun 2014 Tentang Kurikulum 2013 Sekolah Menegah Atas/Madrasah Aliyah.
Nachiappan, S., Rengasamy, K., Maniam, V., Ganaprakasam, C., & Zulkafaly, F. M. (2016). Analysing Mathematics Teaching Towards Cognitive Application in Primary School Standard Curriculam Through Hermeneutics Method. EDUCATUM Journal of Social Sciences, 2(1), 31-41.
Permendikbud. (2018). Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia Nomor 36 Tahun 2018 Tentang Perubahan Atas Peraturan Menteri Pendidikan dan Kebudayaan Republik Indonesia Nomor 59 Tahun 2014 Tentang Kurikulum 2013 Sekolah Menegah Atas/Madrasah Aliyah.
Plomp, Tjeerd. 2013. Educational Design Research: An Introduction”. Dalam T. Plomp & N. Nieveen (Ed). Educational Design Research, Part A: An Introduction. Netherlands Institute For Curricullum Development: Netherlands Institute For Curricullum Development.
Pratama, V., Anggraini, S. F., Yusri, H., & Mufit, F. (2021). Disain dan Validitas E-Modul Interaktif Berbasis Konflik Kognitif untuk Remediasi Miskonsepsi Siswa pada Konsep Gaya. JURNAL EKSAKTA PENDIDIKAN (JEP), 5(1), 68-76.
Widada, W., & Rosyidi, A. (2018). Perancangan Media Pembelajaran Fisika SMP Berbasis Multimedia Interaktif. IT CIDA, 3(2).
Zakaria, N., Mat, N., Baharum, H., & Sintian, M. (2016). Elements of Creative Thinking of the Malay Society Through Selected Written and Oral Literary Texts. EDUCATUM Journal of Social Sciences, 2(1), 67-74.
Zuriah, N., Sunaryo, H., & Yusuf, N. (2016). IbM guru dalam pengembangan bahan ajar kreatif inovatif berbasis potensi lokal. Jurnal Dedikasi, 13