Development and Usability of ‘Skeletopedia’ Mobile Application for Human Skeletal System
DOI:
https://doi.org/10.37134/ejsmt.vol10.2.1.2023Keywords:
Human Skeletal System, Mobile Learning, Usability EvaluationAbstract
This study aimed to develop an android-based mobile learning application, Skeletopedia based on the cognitive constructivism and cognitive theory of multimedia learning and evaluated its usability as an educational tool for Form Five Biology students. The Skeletopedia was developed according to ADDIE model. It was designed to aid the Form 5 students in understanding and remembering the Latin terminology of human skeletal system as well as allowing them to visualise the human skeleton through three-dimensional augmented reality skeletal models. Two biology teachers were appointed to assess the face and content validity of the questionnaire and Skeletopedia, while 97 Form Five Biology students from Mara Junior Science College (MJSC) FELDA Trolak were selected as respondents for the field study. The usability questionnaire developed in this study had obtained high validity (κ = 1.00, CVI = 1.00) and reliability (Cronbach’s Alpha Coefficient = 0.970). The ‘Skeletopedia’ application had acquired high validity in terms of face validity (κ = 1.00) and content validity (CVI = 1.00). The findings show that perception of students on the design of the Skeletopedia have a mean score of 3.637 (SD = 0.443), the mean score for the content is 3.598 (SD = 0.444), the efficiency (mean = 3.650, SD = 0.434), and usefulness (mean = 3.652, SD = 0.430). In conclusion, Skeletopedia has a high content validity and reliability value. Students' perception of the Skeletopedia also has a high mean value. The findings of this study implied that the Skeletopedia is appropriate and effective to be used as a self-learning tool ubiquitously in enhancing students’ understanding of human skeletal system without time and space constraints due to its portability and flexibility.
Downloads
References
Campbell, N.A. & Reece, J. B. (2005). Biology. 7th edition. United States of America: Pearson Education, Inc.
Jayawardana, H. B. A. (2017). Paradigma pembelajaran biologi Di era digital. JURNAL BIOEDUKATIKA, 5(1), 12. https://doi.org/10.26555/bioedukatika.v5i1.5628.
Cimer, A. (2012). What makes biology learning difficult and effective: Students’ views. Educational Research and Reviews, 7(3), 61-71. doi:10.5897/ERR11.205.
Jamali, S.S Shiratuddin, M.F., Wong, K. W., & Oskam, C. L. (2015). Utilising mobile-augmented reality for learning human anatomy. Procedia - Social and Behavioral Sciences, 197, 659-668. https://doi.org/10.1016/j.sbspro.2015.07.054.
Suwarno, R. N., & Suratsih. (2019). Development of bio-monopoli of human musculoskeletal system as learning media for high school students. Journal of Physics: Conference Series, 1241(1), 012039. https://doi.org/10.1088/1742-6596/1241/1/012039.
Ishaq, K., Zin, N. A. M., Rosdi, F., Jehanghir, M., Ishaq, S & Abid, A. (2021). Mobile-assisted and gamification-based language learning: A systematic literature review. PeerJ Computer Science. http://dx.doi.org.ezpustaka2.upsi.edu.my/10.7717/peerj-cs.496.
Jeno, L. M., Dettweiler, U., & Grytnes, J. A. (2020). The effects of a goal-framing and need-supportive app on undergraduates' intentions, effort, and achievement in mobile science learning. Computers & Education, 159, 104022. https://doi.org/10.1016/j.compedu.2020.104022.
Bernacki, M. L., Greene, J. A., & Crompton, H. (2020). Mobile technology, learning, and achievement: Advances in understanding and measuring the role of mobile technology in education. Contemporary Educational Psychology, 60, 1–8. https://doi.org/10.1016/j.cedpsych.2019.101827.
Alsaleh, N. (2020). The effectiveness of an instructional design training program to enhance teachers' perceived skills in solving educational problems. Educational Research and Reviews, 15(12), 751-763. https://doi.org/10.5897/ERR2020.4082.
Lund, A. M. (2001). Measuring usability with the USE questionnaire. Usability Interface, 8(2), 3-6.
Soad, G. W., Duarte Filho, N. F., & Barbosa, E. F. (2016). Quality evaluation of mobile learning applications. 2016 IEEE Frontiers in Education Conference (FIE), 1-8. https://doi.org/10.1109/fie.2016.7757540.
Oyelere, S. S., Suhonen, J., Wajiga, G. M., & Sutinen, E. (2017). Design, development, and evaluation of a mobile learning application for computing education. Education and Information Technologies, 23(1), 467-495. https://doi.org/10.1007/s10639-017-9613-2.
Kuhnel, M., Seiler, L., Honal, A., & Ifenthaler, D. (2018). Mobile learning analytics in higher education: Usability testing and evaluation of an app prototype. Interactive Technology and Smart Education, 15(4), 332-347. https://doi.org/10.1108/itse-04-2018-0024
Cohen, J. (1968). Weighted kappa: nominal scale agreement provision for scaled disagreement or partial credit. Psychological Bulletin, 70(4), 213-220.
Lynn, M. R. (1986). Determination and quantification of content validity. Nursing Research, 35(6), 382-386. https://doi.org/10.1097/00006199-198611000-00017.
Johanson, G. A., & Brooks, G. P. (2010). Initial scale development: sample size for pilot studies. Educational and psychological measurement, 70(3), 394-400.
Krejcie, R. V., & Morgan, D. W. (1970). Determining sample size for research activities. Educational and Psychological Measurement, 30(3), 607-610. https://doi.org/10.1177/001316447003000308.
Talib, G. H. (1996). Pembinaan Instrumen: Ceramah Kursus Penyelidikan Pendidikan. Anjuran Bahagian Pendidikan Guru, Kementerian Pendidikan Malaysia, 12-13.
McHugh, M. L. (2012). Interrater reliability: The kappa statistic. Biochemia Medica, 22(3), 276-282. https://doi.org/10.11613/bm.2012.031.
Warrens, M. J. (2015). Five Ways to Look at Cohen's Kappa. Journal of Psychology & Psychotherapy, 5(4), 1-4. https://doi.org/10.4172/2161-0487.1000197.
Polit, D. F., Beck, C. T., & Owen, S. V. (2007). Is the CVI an acceptable indicator of content validity? Appraisal and recommendations. Research in Nursing & Health, 30(4), 459-467. https://doi.org/10.1002/nur.20199.
Cronbach, L. J. (1951). Coefficient alpha and the internal structure of tests. Psychometrika, 16(3), 297-334.
Peters, D. (2014). Interface Design for Learning: Design Strategies for Learning Experiences. Pearson Education.
Kamaruddin, N. (2010). Challenges of Malaysian developers in creating good interfaces for interactive courseware. Turkish Online Journal of Educational Technology, 9(1), 37-42.
Zakaria, M. A. Z. M & Saman, N. (2005). Pembangunan dan penilian perisian berbantukan komputer bertajuk promosi menggunakan elemen motivasi ARCS. Prosiding 33rd International Seminar on Learning and Motivation. Universiti Utara Malaysia.
Siong, W. W., & Osman, K. (2018). Pembelajaran berasaskan permainan dalam pendidikan STEM dan penguasaan kemahiran abad ke-21. Politeknik & Kolej Komuniti Journal of Social Sciences and Humanities, 3(1), 121-135.
Yusuf, H.B. (2006). Pembangunan dan penilaian pengajaran dan pembelajaran pendidikan Al-Quran dan Al-Sunnah “Tokoh Mazhab”. Fakulti Pendidikan, Universiti Kebangsaan Malaysia.
Ahmad Fkrudin, M. Y., Mohd Isa H., & Wan Norina, W. H., (2014) Pembangunan perisian pengajaran dan pembelajaran multimedia interaktif pengurusan jenazah politeknik Malaysia. JIAE: Journal of Islamic and Arabic Education, 5(2). 25-42.
Shabiralyani, G., Hasan, K. S., Hamad, N., & Iqbal, N. (2015). Impact of Visual Aids in Enhancing the Learning Process Case Research: District Dera Ghazi Khan. Journal of Education and Practice, 6(19), 226-233.
Rusli, N. F. M., Ibrahim, N. F. S. C., Raâ, M., & Nallaluthan, K. (2021). Persepsi Pelajar terhadap Aplikasi Multimedia Interaktif dalam Proses Pengajaran dan Pembelajaran Abad ke-21: Students' Perceptions of Interactive Multimedia Applications in the 21st Century Teaching and Learning Process. Online Journal for Tvet Practitioners, 6(1), 15-24. https://doi.org/10.30880/ojtp.2021.06.01.003.
Mayer, R. E. (2001). Multimedia learning. New York: Cambridge University Press.
Ahmad Zamzuri, M.A. (2018). Multimedia dan Perisian Pendidikan Panduan Praktikal Reka Bentuk dan Penyelidikan. Tanjong Malim: UPSI.
Kumar, J. A., Rajamanickam, S., & Osman, S. (2020). Exploring the use of mobile apps for learning: A case study on final year engineering undergraduates in Malaysia. ASM Science Journal, 13(3), 63-67.
Goh, T., & Kinshuk, D. (2006). Getting ready for m-learning—adaptation perspective. Journal of Educational Multimedia and Hypermedia, 15(2), 175-198.
Naismith, L., Lonsdale, P., Vavoula, G., & Sharples, M. (2004). Literature Review in Mobile Technologies and Learning. Bristol: Futurelab.
Gillespie, H. (2006). Unlocking learning and teaching with ICT: Identifying and overcoming barriers. London: David Fulton.
Doyle, K. (2007). The teacher, the tasks: Their role in students' mathematical literacy. Mathematics: Essential Research, Essential Practice, 1, 246-254.
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2023 Syazwan Saidin, Lai Yong Fei
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.