Aims and Scope
The journal focuses on a wide range of topics under the areas of gamification, game-based learning, serious games, fun learning, edutainment, game assessment, game design issues, trend and challenges.
The journal publishes original papers including but not limited to the following fields:
- Gamification, Game-based Learning (GBL), Serious Games or Edutainment
- Gamification and learning management system
- Instructional design for gamification or GBL
- Learning by playing games or learning by making games
- Learning style in gamification or GBL
- Game psychology, cross cultural, communities, political, or economic impact of gamification or GBL
- Game gender, age appropriateness or special needs
- Gaming application or technologies
- Game design and development
- Adaptive game design for gamification or GBL
- Mobile and augmented reality development for GBL
- Virtual and immersive worlds in GBL
- Game usability, evaluation, assessment, testing, or playtesting.
- Gamer/User experience
- Gaming analytics or rediction
- Collaborative work in virtual, immersive, or gaming environments.
- Benefits of participation in and competition among gaming communities.
- Case studies and empirical studies, best practices and lessons learned in the area of gamification and GBL.
Contributions are invited from all educational institutions, industry players, game industry-driven, and individual based on their research, theory, critical explorations and best practices.
The journal is expected to be a reference to students, researchers and individuals involved directly in the game design industry or who are interested in the field of game development in Malaysia and international contexts.


