The Effects and relationship of motivation and achievement in STEM learning among Orang Asli students using Augmented Reality Applications
DOI:
https://doi.org/10.37134/jpsmm.vol15.2.1.2025Keywords:
Orang Asli, STEM learning, augmented reality, motivation, achievement, correlation, SPSSAbstract
Augmented reality (AR) applications are increasingly gaining attention in education due to its ability to create interactive and engaging learning. However, there are limited studies on their effect towards motivation and achievement in STEM learning among Orang Asli students. As such, this study aims to: i) identify the effects of using AR applications to assess the level of motivation among Orang Asli students in STEM learning; ii) establish the effects of using AR applications on the achievement level of Orang Asli students in STEM learning; and iii) measure the strength of the correlation between motivation and achievement in STEM learning among Orang Asli students when using AR applications. A total of thirty (30) Form 1 Orang Asli students from a school in Perak. This study employed a quasi-experimental design involving control and treatment groups, where the data were collected through pretest and posttest, as well as from questionnaires based on the Attention, Relevance, Confidence, and Satisfaction (ARCS) Model of Motivation and achievement scores. In this research, two (2) AR applications that were developed by previous researchers, which are ARSiGaSTEM and AR-Tradisi, were used for the integration of traditional game elements with STEM concepts to create a more engaging and contextual learning experience. Data analysis involved the use of descriptive statistics and Spearman’s correlation tests, as the data were non-parametric and did not meet normality assumptions. Three results were obtained; the first and second objectives indicated increased level of motivation in terms of attention, relevance, confidence, and satisfaction, along with significant improvement in academic achievement with the adoption of AR applications. Meanwhile, the third result revealed a strong positive correlation between student motivation and achievement (Spearman’s r = 0.781, p < 0.01). This study provides meaningful insights into the role of AR applications in enhancing STEM education among Orang Asli students, aligning with the aspirations of the Malaysia Education Blueprint 2013–2025 to provide inclusive and quality learning opportunities.
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