Analysis of the Needs for Developing Interactive Learning Media for Elementary School Students
DOI:
https://doi.org/10.37134/trij.vol2.sp.1.2026Keywords:
Analysis needs , Learning media interactive, Students school basic, Game-based learning , SDG 4 Quality EducationAbstract
The rapid advancement of digital technology has significantly transformed educational practices, yet elementary school mathematics learning remains dominated by conventional lecture methods and passive media, resulting in low student engagement and limited conceptual understanding. This study aims to analyze the needs for developing interactive learning media based on educational games for fourth-grade elementary school students, particularly in mathematics learning on the topic of plane geometry. A qualitative descriptive approach was employed, with data collected through direct classroom observation and semi-structured interviews with fourth-grade teachers at a public elementary school in Tasikmalaya City. Data were analyzed using thematic analysis following the Miles and Huberman model, encompassing data reduction, data presentation, and conclusion drawing. The findings reveal a substantial gap between the demands of 21st-century learning and actual classroom practices. Teachers acknowledge the limitations of current media and express a strong need for interactive, practical, and easily operable learning tools that can sustain student motivation without adding instructional burden. Students demonstrated noticeably higher enthusiasm and engagement when game elements and visual stimulation were incorporated into learning activities. The needs analysis concludes that educational game-based interactive media represents a contextually relevant and pedagogically sound solution, capable of integrating challenge, visualization, immediate feedback, and two-way interaction to simultaneously foster students' cognitive, affective, and social engagement. These findings provide a strong empirical foundation for subsequent development and effectiveness-testing research. This study also aligns with SDG 4 (Quality Education), supporting the creation of inclusive, equitable, and innovative learning environments that promote lifelong learning opportunities for all elementary school students.
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Copyright (c) 2026 Trinanda Zalsa, Ika Fitri Apriani, Erwin Rahayu Saputra, Bayu Pratama Rhamdhani, Renata Nur Aziizah, Sheva Anela Tanu Praditha (Author)

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