Fillquation: A Game-based Learning Material in Numeracy Education
DOI:
https://doi.org/10.37134/ejsmt.vol12.1.11.2025Keywords:
Gamification, Math-Interest Inventory Checklist, Basic Operations, Math Intervention, Basic reproduction numberAbstract
– The study indicates that educational games can significantly enhance learning motivation and effectiveness. This study employed descriptive – qualitative method to evaluate the features and acceptability of a proposed game-based learning material by three expert teachers. It also examined the material's effectiveness on the interest of (n=24) students in grades 4 to 6 at Tabugon Elementary School. The evaluation utilized the Department of Education's standard LRMDS instrument, alongside a modified math interest inventory checklist. Findings revealed increased the student level of interest in solving basic math operations, with students showing positive attitudes towards its use. The study concluded that the game-based learning material effectively boosts students' interest and aids in learning basic math concepts.
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