Reka Bentuk dan Pembangunan Puppet Digital sebagai Agen Penceritaan Kanak-kanak
DOI:
https://doi.org/10.37134/jpak.vol14.2.1.2025Keywords:
Animasi, emosi, kanak-kanak, Leap motion, puppet digitalAbstract
Leap motion adalah Motion capture (MoCap) yang membolehkan aplikasi animasi dikawal dalam masa nyata dengan hanya menggunakan pergerakan jari dan tangan. Justeru, pelbagai aplikasi animasi interaktif boleh dibangunkan dengan menggunakannya untuk tujuan pendidikan; misalnya aplikasi penceritaan oleh guru di dalam kelas dengan menggunakan karakter animasi. Oleh demikian, objektif kajian ini adalah untuk mereka bentuk dan membangun aplikasi puppet digital masa nyata yang mesra pengguna sebagai agen penceritaan untuk kanak-kanak. Metodologi kajian ini merangkumi pembangunan yang berpandukan model m-ADDIE. Seterusnya, emosi keseronokan kanak-kanak sebagai penonton aplikasi ini dianalisis secara kuantitatif dengan soal selidik Self-Assessment Manikin (SAM). Dapatan pengujian menunjukkan atribut keseronokan bagi kelima-lima karakter adalah berada pada tahap positif, iaitu Humanoid robot (M=2.07, SD=2.333), haiwan (M=2.90, SD=2.074), manusia 2D (M=2.63, SD=2.859), manusia sebenar (M=2.20, SD=2.325), dan wayang kulit (M=4.47, SD=3.003). Dapatan kajian ini menunjukkan, penggunaan puppet digital masa nyata mendapat reaksi positif, khususnya dari aspek emosi keseronokan dalam kalangan kanak-kanak. Kesimpulannya, penceritaan menggunakan aplikasi puppet digital masa nyata berpotensi dalam meningkatkan emosi keseronokan kanak-kanak terhadap pembelajaran.
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