The Effects of Using Minecraft on Year 5 Pupils’ Achievement and Motivation in Perimeter and Area
Kesan Penggunaan Minecraft Terhadap Pencapaian dan Motivasi Murid Tahun 5 dalam Perimeter dan Luas
DOI:
https://doi.org/10.37134/jpsmm.vol12.2.4.2022Keywords:
Perimeter and Area, Minecraft, Mathematics, Achievement, MotivationAbstract
Difficulties in solving perimeter and area problems has had a less than encouraging impact on pupils’ achievement and motivation towards the topic. This study which uses the pretest and posttest non-equivalent control groups design aims to identify the effect of using Minecraft on the achievement and motivation of Year 5 pupils in the topic of perimeter and area. The study samples consisted of 30 Year 5 pupils in two intact classes which were selected through cluster sampling. The control group consisted of 14 pupils while the treatment group consisted of 16 pupils. Data were obtained through a pretest and posttest which were administered and analyzed to identify pupils’ achievement as well as an Instructional Materials Motivation Survey (IMMS) to identify pupils’ level of motivation after being exposed to the teaching and learning of perimeter and area using Minecraft. Findings of the study showed that there is a significant difference in the mean score of the posttest achievement score, (t(63) = -3.60, p = .00), with the treatment group obtaining a higher mean achievement score compared to the control group. Findings of the study also showed that the pupils’ level of motivation has increased after being exposed to the teaching and learning of Perimeter and Area using Minecraft (M= 4.29, SD = 2.28). Therefore, it can be concluded that the use of Minecraft has an optimal effect both in improving pupils’ achievement and enhancing pupils’ level of motivation towards the teaching and learning of Perimeter and Area.
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