Comprehensive Assessment Instrument for Game-Based Learning to Enhance Understanding of 'Vakkiyam Vagaigal’ in Tamil Grammar

Authors

  • Yuvaaneswaran Kaliappan Sultan Idris Education University, 35900 Tanjung Malim, Perak, Malaysia
  • Yaashvini Mohen Gandhi Sultan Idris Education University, 35900 Tanjung Malim, Perak, Malaysia
  • Kuganeswary K. Sarangan Sultan Idris Education University, 35900 Tanjung Malim, Perak, Malaysia
  • Malini Thiyaka Rajan Sultan Idris Education University, 35900 Tanjung Malim, Perak, Malaysia
  • Sathiyamalar Paramasivan Sultan Idris Education University, 35900 Tanjung Malim, Perak, Malaysia
  • Lechumi Subramaniam Sultan Idris Education University, 35900 Tanjung Malim, Perak, Malaysia
  • Anbarasan Muniandy Sultan Idris Education University, 35900 Tanjung Malim, Perak, Malaysia
  • Yuvaraj K Arumugam Sultan Idris Education University, 35900 Tanjung Malim, Perak, Malaysia

DOI:

https://doi.org/10.37134/jvt.vol5.2.3.2024

Keywords:

comprehensive assessment instrument, game-based learning, vakkiyam vagaigal, tamil grammar, snap card game, cognitive engagement, active learning

Abstract

This journal investigates the development of a comprehensive assessment instrument for game-based learning (GBL) to improve students' understanding of ‘Vakkiyam Vagaigal’ in Tamil grammar. The study introduces a Snap Card Game, designed to engage students in identifying and categorizing sentence types such as Seithi Vakkiyam, Katdalai Vakkiyam, Vendukkol Vakkiyam, and Veena Vakkiyam. The game incorporates interactive, fast-paced mechanics to promote cognitive engagement and collaboration. The research follows a quasi-experimental design with primary and secondary school students as participants. Students' understanding of Tamil grammar was assessed before and after playing the game, measuring the impact of the game-based approach. The results demonstrate enhanced comprehension, improved retention of grammatical rules, and increased motivation for learning. This study highlights the potential of GBL in making complex grammar concepts more accessible and enjoyable, encouraging its integration into classroom environments to foster active learning and participation.

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Published

2024-10-15

How to Cite

Kaliappan, Y. ., Gandhi, Y. M. ., K. Sarangan, K. ., Thiyaka Rajan, M., Paramasivan, S. ., Subramaniam, L. ., Muniandy, A. ., & K Arumugam, Y. . (2024). Comprehensive Assessment Instrument for Game-Based Learning to Enhance Understanding of ’Vakkiyam Vagaigal’ in Tamil Grammar. Journal of Valartamil, 5(2), 14-24. https://doi.org/10.37134/jvt.vol5.2.3.2024