Enhancing Student Learning Through the Fashionopoly Board Game: A Teaching Aid for The Fashion Design Topic in Design and Technology Subject

Authors

  • Muhammad Hafizzuddin Ab Jalil Department of Engineering Technology, Faculty of Technical and Vocational, Universiti Pendidikan Sultan Idris, 35900, Tanjong Malim, Perak, Malaysia
  • Jing Rui Tang Department of Engineering Technology, Faculty of Technical and Vocational, Universiti Pendidikan Sultan Idris, 35900, Tanjong Malim, Perak, Malaysia
  • Wan Nurlisa Wan Ahmad Department of Engineering Technology, Faculty of Technical and Vocational, Universiti Pendidikan Sultan Idris, 35900, Tanjong Malim, Perak, Malaysia
  • Shir Li Wang Department of Software Engineering and Smart Technology, Faculty of Computer and META-Technology, Universiti Pendidikan Sultan Idris, 35900, Tanjong Malim, Perak, Malaysia
  • Fardila Mohd Zaihidee Department of Engineering Technology, Faculty of Technical and Vocational, Universiti Pendidikan Sultan Idris, 35900, Tanjong Malim, Perak, Malaysia

DOI:

https://doi.org/10.37134/bitara.vol19.sp.5.2026

Keywords:

Design and Technology Subject , Teaching Aid, Fashion and Design Topic, ADDIE Model

Abstract

The integration of Design and Technology into the Malaysian Secondary School Standard Curriculum signifies a notable transformation in the education system. Existing research shows that many teachers demonstrate moderate level of readiness, particularly in terms of teaching aids, formal qualifications, and subject-specific knowledge. Many continue to rely heavily on textbooks and this restricts their instructional creativity and diminishes lesson effectiveness. In response to this challenge, this study proposes a teaching aid known as Fashionopoly Board Game, specifically designed for the Form 1 Fashion Design Topic in the Design and Technology curriculum. The development process, guided by the ADDIE model, consists of five stages, namely analysis, design, development, implementation, and evaluation. The process begins with needs analysis. Product development integrates the idea of board game with 3D printing technology. Purposive sampling is employed where data collection methods involve semi-structured interviews with three experienced experts from the background of education and fashion. Results reveal that Fashionopoly Board Game aligns with the curriculum of Fashion Design Topic. The teaching aid is attractive and it enhances student involvement. The visual design of Fashionopoly Board Game supports subject content mastery while contributes to more interactive classroom environment. Fashionopoly Board Game is a useful model with great potential to be further used for technical and vocational education. It can be improved by integrating graphics that are closely related to the topic.

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References

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Published

2026-02-15

How to Cite

Ab Jalil, M. H., Jing, R. T., Wan Ahmad, W. N., Shir, L. W., & Mohd Zaihidee, F. (2026). Enhancing Student Learning Through the Fashionopoly Board Game: A Teaching Aid for The Fashion Design Topic in Design and Technology Subject. Jurnal Pendidikan Bitara UPSI, 19(ISU KHAS), 43-52. https://doi.org/10.37134/bitara.vol19.sp.5.2026

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