The Use of Animated Elements to Increase Students’ Understanding in Geography Subjects

Penggunaan Elemen Animasi Untuk Meningkatkan Kefahaman Pelajar Dalam Mata Pelajaran Geografi

Authors

  • Hanifah Mahat Jabatan Geografi dan Alam Sekitar, Fakulti Sains Kemanusiaan, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, MALAYSIA
  • Muhammad Azizi Azri Jabatan Geografi dan Alam Sekitar, Fakulti Sains Kemanusiaan, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, MALAYSIA
  • Yazid Salleh Jabatan Geografi dan Alam Sekitar, Fakulti Sains Kemanusiaan, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, MALAYSIA
  • Nasir Nayan Jabatan Geografi dan Alam Sekitar, Fakulti Sains Kemanusiaan, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, MALAYSIA
  • Mohamadisa Hashim Jabatan Geografi dan Alam Sekitar, Fakulti Sains Kemanusiaan, Universiti Pendidikan Sultan Idris, 35900 Tanjong Malim, Perak, MALAYSIA

DOI:

https://doi.org/10.37134/ejoss.vol8.2.1.2022

Keywords:

animasi, kesediaan, motivasi, minat, sikap, pembelajaran atas talian, Geografi

Abstract

This study aims to analyze the level, relationship, and contribution among the variables of readiness, motivation, interest, and attitude towards animated elements application in the subject of geography among Form 1, secondary school students in Jempol district, Negeri Sembilan. This study used a quantitative approach with a survey design and questionnaires. The sample of the study consisted of 320 first grade students selected by simple random sampling, while the selection of the school was done by stratified random sampling. Descriptive analyzes (mean, percentage) and inferential analyzes (Pearson correlation, linear regression) were used to answer each study question. The results of the study show that willingness (M = 4.707, SP = .438), motivation (M = 4.750, SP = .421), interest (M = 4.784, SP = .388), and attitude toward the use of animation elements (M = 4.747 and SP = .469) are at a high level. The results of Pearson correlation analysis showed that there was a significant positive relationship between attitude toward using animation elements versus willingness r (.855) =. 000, p <.01, motivation r (.928) =. 000, p <.01, and interest r (.893) =. 000, p <.01. In addition, linear regression analysis showed that motivation and interest contributed 89.5 percent to students' attitudes toward using animated elements in the subject of geography with a value of R2 = .895, F = 896.596, p <.005. In conclusion, this study shows that students' willingness, motivation, and interest in using animated elements in the subject of geography are very high. This shows that the use of animated elements in the formal education of teachers in schools leads to changes in students' learning in the study area. The results of this study can be used by schoolteachers or subject teachers to improve the use of animated elements as a teaching tool in geography for students' learning.

Downloads

Download data is not yet available.

References

Abdul Rasid, J., Shamsudin, O., & Humaizah, H. (2012). Persepsi Guru Terhadap Penggunaan Kartun Dalam Transformasi Pengajaran Penulisan Karangan Bahasa Melayu. Jurnal Pendidikan Bahasa Melayu (MyLEJ), 2(1), 129–140.

Ajeng, M., & Linda. (2021). Sikap dan Respon Anak PAUD dalam Mengenal Metamorfosis Serangga melalui Media Animasi. Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini, 5(2), 1083–1100.

Ajmain, T., Zaid, Ezzuddin, A., & Rosli, A. (2019). Kaedah dan Ciri Pendidikan dalam Melahirkan Sebuah Keluarga yang Sejahtera (S. K. K. S. N. J. 2019 (ed.)).

Akbar, B. B., Pargito, & Dedy, M. (2018). Penggunaan Media Animasi untuk Meningkatkan Hasil Belajar pada Pembelajaran Geografi. Jurnal Pendidikan Ilmu Pengetahuan Sosial, 7(1),1-14.

Amni, Asih, & Samsul. (2017). Hubungan antara motivasi belajar dengan minat belajar siswa kelas IV SDN Poris Gaga 05 Kota Tangerang. Jurnal Pendidikan Sekolah Dasar, 4(1), 47-53

Azura, Y., & Siti Mistima, M. (2020). Pengajaran Berasaskan Video Animasi Untuk Meningkatkan Kefahaman Pelajar Terhadap Topik Algebra. Jurnal Dunia Pendidikan, 2(1), 215–226.

Bártek, K., & Nocar, D. (2016). Mathematic Education Support By Digital Learning Objects. EDULEARN16 Proceedings, 3249–3253.

Basri, A.A. & Lakulu, M. M. (2018). Kesan Penggunaan Teknik Inkuiri Penemuan Berbanding Tutorial dalam Pembinaan Koswer terhadap Pencapaian Pelajar. Journal of ICT in Education (JICTIE), 5, 40-47.

Bayuong, P. D., Yunus, M. M., & Suliman, A. (2019). The use of social media (SM) among pupils in a rural primary school in Sarawak, Malaysia. Humanities and Social Sciences Reviews, 7(5), 1272–1279.

Best, J. W. (1977). Research in education. Englewood Cliffs: Prentice Hall

Best, J. W., & Kahn, J. V. (1989). Research In Education. Englewood Cliffs: Practice Hall.

Eltegani, N., & Butgereit, L. (2015). Attributes of student engagement in fundamental programming learning. In Institute of Electrical and Electronics Engineers 2015 International Conference on Computing, Control, Networking, Electronics and Embedded Systems Engineering (ICCNEEE 2015), 101–106.

Han, H. X. D., & Toh, T. L. (2019). Use of animation to facilitate students in acquiring problem solving: From Theory to Practice. Mathematics Enthusiast, 16(1–3), 377–388.

Hanifah, M., Mohmadisa,H.., Saiyidatina Balkhis, N., Yazid,S., Nasir, N. Nur Hamid, N., Baharudin, N. H. & Nurul Afifah, M.F. (2021). The readiness of geography teacher trainees in gamification approach. Review of International Geographical Education (RIGEO), 11(3), 301-315

Hariani, D., Tri Rositasari, & Saraswaty, D. R. (2018). The implementation of audio-visual media to improve motivation in speaking english at eleventh grade students (classroom action research at SMAN 4 Palembang). English Community Journal, 2(2), 253-261.

Keller, J. (2016). Motivation, learning, and technology: Applying the ARCS-V motivation model. Participatory Educational Research (PER), 3 (2), 1–13.

Kementerian Pendidikan Malaysia. (2013). Pelan Pembangunan Pendidikan Malaysia 2013-2025 (Pendidikan Prasekolah hingga Lepas Menengah).Putrajaya: Kementerian Pendidikan Malaysia.

Krejcie, R. V, & Morgan, D. W. (1970). Determining Sample Size For Research Activities. 38, 607–610.

Liu, C., & Elms, P. (2019). Animating student engagement: The impacts of cartoon instructional videos on learning experience. Journal Research in Learning Technology, 27, 1-31

Massaro, D. W., Liu, Y., Chen, T. H., & Perfetti, C. A. (2006). A multilingual embodied conversational agent for tutoring speech and language learning. Proceedings of the Ninth International Conference on Spoken Language, 825–828.

Mat Ariff, M. S., & Mahbob, M. H. (2020). Impak Media Animasi TerhadapKemahiran Komunikasi Interpersonal Kanak-Kanak. Jurnal Wacana Sarjana, 4(4), 1–11.

Miswar, D., Yarmaidi, & Yuniyarsih. (2018). Peningkatan aktivitas dan hasil belajar ips menggunakan media animasi. Jurrnal Geografi, 7(1), 19–34.

Mohd Uzir, Z., Rohaidah, K., & Sharil Nizam, S. (2018). Motivasi dan Sikap Terhadap Pembelajaran Bahasa Melayu Murid Tingkatan Satu(Junior One Loyalty), Sekolah Menengah Persendirian Kwang Hua. Jurnal Kesidang, 3, 82–91.

Muhammad Zulazizi, M. N. (2015). Transformasi Pengajaran dan Pembelajaran Multimedia dalam Pendidikan Islam: Satu Perbincangan. Journal of ICT in Education (JICTIE), 7(2), 14-26.

Mulya, M., Hasan, M., Eko, I. & Dori, Y. (2021). Contribution of learning motivation and learning attitude to student learning outcomes in digital simulation courses. Journal of Education and Technology (Edutec), 4(3), 378–399.

Munusamy, T., & Mohamad Yatim, M. . (2017). Keberkesanan Penggunaan Kaedah Frog VLE Terhadap Pencapaian Matematik Sekolah Rendah. Journal of ICT in Education (JICTIE), 4, 66–73.

Nancy, A. N., & Zamri, M. (2017). Sikap, minat dan motivasi murid Melanau dalam pembelajaran bahasa Melayu sebagai bahasa kedua. PENDETA Journal of Malay Language, Education and Literature, 8, 47–58.

Nani Agustina. (2016). Pengukuran Tingkat Kepuasan Pengguna Dalam Pembelajaran dengan Media Animasi. Jurnal Evolusi, 4(1), 15–24.

Neng Marlina, E. (2018). Revolusi Pembelajaran Berbasis Digital( Penggunaan Animasi Digital pada Start Up sebgai Metode Pembelajaran Siswa Belajar Aktif). Habitus: Jurnal Pendidikan,Sosiologi Dan Antropologi, 2(2), 173–182.

Noor Rohana, M., Rosdi, Z., Roswati, A. R., Raihan, M. A., Baidruel Hairiel, A. R., Ruslimi, Z., & Mohd Tajuddin, A. R. (2020). A Review Survey on the Use Computer Animation in Education. IOP Conference Series: Materials Science and Engineering, 917(1), 1-6.

Noorazman, A. S., Nizamuddin, R., Wan Mohd Rashid, W. A., Fatimah, J., Affero, I., Erfy, I., & Hairuddin, H. (2018). Penggunaan Instruksional Teknologi Maklumat dan Komunikasi (TMK) terhadap Mata Pelajaran Teras. Online Journal for TVET Practitioners, 3(2), 1–11.

Noraini, M. N., Hani Merylina, A. M., Mahizer, H., Norazilawati, A., & Mohd Arif, I. (2013). Penggunaan Inovasi Teknologi Dalam Pengajaran : Cabaran Guru Dalam E-Pembelajaran. Conference: 7th International Malaysian Educational Technology Convention (IMETC 2013), 1-12.

Norhayati, C. H., Shaferul Hafes, S., & Mohd Fauzi, A. H. (2013). Persepsi Pelajar Terhadap Penggunaan Animasi dalam Pembelajaran Bahasa Arab. Jurnal Teknologi(Social Sciences), 63(1), 25–29.

Nur Rois. (2019). Konsep Motivasi, Perilaku, Dan Pengalaman Puncak Spiritual Manusia Dalam Psikologi Islam. Jurnal Pendidikan Agama Islam Universitas Wahid Hasyim, 7(2), 184–198.

Nurseto, T. (2012). Membuat Media Pembelajaran yang Menarik. Jurnal Ekonomi Dan Pendidikan, 8(1), 19–35.

Nurul Lolona, L. (2015). Pengaruh Pemberian Media Animasi Terhadap Perubahan Pengetahuan Dan Sikap Gizi Seimbang Pada Siswa Kelas Vi Sekolah Dasar Negeri Tanjung Duren Utara 01 Pagi Jakarta Barat. Universitas Esa Unggu (Tesis), Jakarta.

Prananda, G., & Hadiyanto. (2019). Kolerasi antara motivasi belajar dengan hasil belajar siswa dalam pembelajaran IPA di sekolah Dasar. Jurnal Basicedu, 3(3), 909–915.

Ratih Rosmilasari, D. M. A. R. R. (2018). Animasi Pendidikan untuk Meningkatkan Karakter Siswa Sekolah Dasar. Jurnal Mimbar Ilmu, 23(3), 183-192.

Schneider, E., Wang, Y., & Yang, S. (2007). Exploring the uncanny valley with Japanese video game characters. Proceedings of the Situated Play, DiGRA, 546–549.

Shreesha, M., & Tyagi, S. . (2017). Effectiveness of animation as a tool for communication in primary education: An experimental study in India. International Journal of Educational Management, 32(7), 1202–1214.

Siti Aminah, S.& Fazlinda, A.H. (2018). Penggunaan Alat Bahan Bantu Mengajar Berasaskan Multimedia Dalam Pengajaran Dan Pembelajaran Di Sekolah Menengah Zon Benut. Online Journal for TVET Practitioners, Special Issue, 1-7

Soo, K. ., Siang, L. ., Ooi, S. ., & Chong, P. . (2021). Student’ readiness for technology integration in language learning. Malaysian Journal of Industrial Technology, 6(1), 1–6.

Soo, K. ., Syahrul Ahmar, A., Rahimah, M. Y., Juyati, M. A., Normala, S., & Faizah, A. M. (2019). Twenty-first century education:Are Malaysia educators ready for implementation? International Journal of Innovation,Creativity and Change, 8(7), 105–115.

Surya Adnyayani, L. D., Surya Mahayanti, N. W., & Suprianti, G, A. P. (2020). PowToon-based video media for teaching english for young learners:An example of design and development research. Proceedings of the 3rd International Conference on Innovative Research Across Disciplines(ICIRAD 2019).

Syamsulain, S., & Mashitoh, H. (2016). Pengajaran Berasaskan Video dalam Pembelajaran Berpusatkan Pelajar: Analisis dan Kajian Kritikal. Journal of ICT in Education (JICTIE), 3, 24–33.

Syaza, M. S., Sharini, C. I., & Asmawati, S. (2014). Kajian Minat dan Motivasi Murid Terhadap Pengajaran Pendidikan Islam. Seminar Pasca Siswazah Dalam Pendidikan

Tay, M. G., Litat, B., & Ambikapathi, S. (2016). Faktor Ekstralinguistik: Motivasi Terhadap Pembalajaran Bahasa Melayu dalam Kalangan Penutur Bukan Natif. Jurnal Penyelidikan IPGK BL, 13, 32–41.

Tegeh, I. M., Pratiwi, N. L. A., & Simamora, A. H. (2019). Hubungan antara motivasi belajar dan keaktifan belajar dengan hasil belajar IPA Siswa Kelas V SD 1. Jurnal IKA, 17(2), 150–170.

Thulasimani, M. (2014). IntegrasiTeknologi Maklumat dan Komunikasi dalam Pendidikan. Jurnal Inovasi Pendidikan, 23, 1–17.

Ventrella, J. (2011). Virtual Body languange. Pittsburgh: Etc Press.

Wallner, T., & Wagner, G. (2016). Academic Education 4.0. International Conference on Education and New Developments, 155–159.

Yong, E.S. (2019). Kesan penggunaan portal pembelajaran pelajar dalam subjek reka bentuk dan teknologi (Tesis Sarjana).Universiti Tun Hussein Onn.

Zarina, A. R. (2016). Tahap kesediaan guru dalam aspek pengetahuan dan keperluan latihan berfokuskan Aplikasi KBAT. (Tesis Sarjana).Universiti Tun Hussein Onn Malaysia.

Published

2022-12-21

How to Cite

Mahat, H., Azri, M. A., Salleh, Y., Nayan, N., & Hashim , M. (2022). The Use of Animated Elements to Increase Students’ Understanding in Geography Subjects: Penggunaan Elemen Animasi Untuk Meningkatkan Kefahaman Pelajar Dalam Mata Pelajaran Geografi. EDUCATUM Journal of Social Sciences, 8(2), 1–13. https://doi.org/10.37134/ejoss.vol8.2.1.2022