Systematic Literature Review on User Experience Research of Somatosensory Games for the Elderly

Authors

  • Nan Jing Department of Design, Faculty of Art, An Kang University, Shaanxi Province, China.
  • Noor Hidayah Azmi Department of Computer Science And Digital Technology, Faculty Computer And Meta-Technology, Sultan Idris Education University, Perak, Malaysia.

DOI:

https://doi.org/10.37134/jictie.vol11.2.5.2024

Keywords:

somatosensory games, elderly people, user experience

Abstract

This study aims to investigate the satisfaction levels of the elderly concerning their physical well-being and sociocultural entertainment needs, with a particular focus on engagement in sensor-based gaming. The objective is to systematically synthesise and evaluate empirical research findings regarding the factors influencing accessibility and enthusiasm for sensor-based gaming among older adults. Employing the PRISMA methodology, a comprehensive review was conducted, resulting in the identification of 43 English-language scholarly sources from the Web of Science, Scopus, and IEEE Xplore, covering the period from 2019 to 2024. The findings reveal that critical determinants affecting elderly engagement in sensor-based gaming include physical activity levels, cognitive capabilities, game incentive mechanisms, cooperative-competitive dynamics, personalised feature design, group participation, and gaming frequency. These insights contribute significantly to the discourse on utilizing exergames to enhance the physical and psychological well-being of the ageing population, providing valuable implications for researchers and policymakers aiming to address the challenges associated with an ageing demographic.

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Published

2024-10-15

How to Cite

Nan Jing, & Noor Hidayah Azmi. (2024). Systematic Literature Review on User Experience Research of Somatosensory Games for the Elderly. Journal of ICT in Education, 11(2), 55–65. https://doi.org/10.37134/jictie.vol11.2.5.2024