The Reliability and Usability Perception of Organic Chemistry Synthetic Pathways Board Game
This study aims to present the reliability and student’s usability perception of an educational board game in teaching and learning synthetic pathways at matriculation level. This board game mainly called as Synthetic Pathways of Organic Compounds (COPS). The research design used was ADDIE model. Needs analysis survey on 35 chemistry teachers and lecturers as well as previous literatures proved synthetic pathways and retrosynthetic reactions can be taught using game-based learning approach. Respondents for the research were one year matriculation program students from one of the colleges in Malaysia which was determined using two stage cluster sampling. Analysis of the usability perception data (mean score) shows students agreed on achieving learning goals (4.57) of organic chemistry synthetic pathways via COPS board game. Besides that, they also agreed on attractive board design (4.45), good board organisation (4.43), excellent playability (4.48) and high usability (4.48). Besides that, COPS board game also has showed high reliability with the coefficient value recorded at 0.984. The output of this study implies that COPS board game has high reliability and usability perception in learning organic chemistry synthetic pathways among matriculation students.
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