EFFECTIVENESS OF USING LOGO PROGRAMMING FOR LEARNING MATHEMATICS IN GEOMETRIC TOPICS ON FORM TWO STUDENTS’ ACHIEVEMENT (1 - 12)
Keywords:
LOGO programming, mathematics achievement, achievement in geometry, higher order thinking skills, use of technology in learning, innovation in learning mathematicsAbstract
The aims of this study is to examine the effectiveness of using LOGO programming for learning mathematics in geometric topics on form two students’ achievement. This study used quasi-experiment with posttest-only design to compare students’ overall achievement and achievement in higher order thinking skills (HOTS) in the post-tests between the experimental and control group. 36 students were placed in the experimental group and 36 students were placed in the control group. Students in the experimental group underwent a process of learning mathematics using LOGO programming for six weeks, while the students in control group learning mathematics using PowerPoint slideshow in the same time frame. Two post-tests were used as the instrument for this study. Post-test I was conducted immediately after two weeks of the study to measure students’ achievement in Theorem Pythagoras topic. Meanwhile Post-test II was conducted immediately after six weeks of the study to measure students’ achievement in Coordinate topic. Data obtained from the post-tests were analyzed using independent t-test. The result showed that there is significant difference between experimental group (mean = 75.58, SD = 1.11) and the control group [(mean = 67.94, SD = 10:39); t (70) = 3.03, p <0.05]. Effect size (Cohen, 1992) was medium (Cohen’s d = 0.71). Meanwhile the result in HOTS domain showed that there is significant difference between the experimental group(min = 7:42, SD = 2.10) and the control group (mean = 5.39, SD = 2.03) with t (70) = 4.16, p <0.05. The effect size was large (Cohen’s d = 0.98).