Development of Game Integrated Learning Module for Animal Breeding Subtopic for Year Two Science
DOI:
https://doi.org/10.37134/jsml.vol11.sp.15.2023Keywords:
Learning module, Animal Breeding, game, development, validityAbstract
Game is one of the elements that can be applied in teaching and learning sessions to enhance students’ motivation in learning the topics being taught. Therefore, this study was conducted to develop a game-integrated learning module for the subtopic of Animal Breeding for Science Year Two. The module was developed based on the five phases in the ADDIE instructional design model. However, this study only focuses on the development and validity analysis of the module. The module applies a cross-curricular element as students are asked to construct masks of animals which lay eggs and give birth. The module also integrates the game element that requires students to wear the constructed animal masks and gather around according to the selected animal categories. The developed learning module was evaluated from face and content validity aspects by three experts. The validity analysis indicated that the module has high expert agreement percentages in terms of face validity (93%) and content validity (92%). The developed game-integrated learning module is expected to attract students' interest in learning Science and increase their understanding on the animal breeding method.
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Copyright (c) 2023 Nurul Hazwani Ariffin, Anis Nazihah Mat Daud, Nur Raihana Mohd Razak, Abdul Zul Hanizam Mohamad, Norazilawati Abdullah, Nurhafizah Hasim
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