Development of food pyramid application using Augmented Reality (AR) technology

Authors

  • Sakinatul Awatif Abdullah Waidi Universiti Pendidikan Sultan Idris
  • Abu Bakar Ibrahim Universiti Pendidikan Sultan Idris
  • Asma Hanee Ariffin Universiti Pendidikan Sultan Idris
  • Mohd Sidek Fadhil Mohd Yunus Universiti Pendidikan Sultan Idris
  • Nor Asiah Razak Universiti Pendidikan Sultan Idris
  • Roznim Mohamad Rasli Universiti Pendidikan Sultan Idris

DOI:

https://doi.org/10.37134/jictie.vol8.sp.2.3.2021

Keywords:

augmented reality, food pyramid, balance nutrition

Abstract

This study aims to develop a food pyramid application by using Augmented Reality (AR) technology to be one of the effective branches of education for children to better understand the definition of the food pyramid and how to take balanced nutrition according to category level in the pyramid. The objective of the study was to develop a food pyramid application using Augmented Reality (AR) technology that is simple and easy to play by children, build an app. This is so because the description is through a picture in reality and can clearly be visualized to them. The methodology that has been used in this study is the ADDIE model which has five phases. The results of the analytical data obtained through the quantitative approach that has been used on 22 respondents consisting of children, parents and experts have shown positive feedback on the functionality and usefulness of this application. This has been evidenced through the results of the study which showed that the percentage of respondents strongly agreed that this developed application is suitable for use by children for learning purposes and the percentage is equivalent to 91.7 percent. The analytical data collected were displayed in the form of tables, bar graphs and pie charts. Ultimately, as a result of testing on the application, it has been shown that this application can work well for the purpose of learning about the food pyramid to children. But there are still some improvements that can be done in the future to make this application more perfect for everyone's use.

Downloads

Download data is not yet available.

References

Alshafeey, G. A., Lakulu, M. M., Chyad, M. A., Abdullah, A., & Salem, G. (2019). Augmented Reality for the Disabled: Review Articles. Journal of ICT in Education, 6, 46-57. https://doi.org/10.37134/jictie.vol6.5.2019

Ang, Y. Y. (2016). How China escaped the poverty trap. Cornell University Press.

Asyraf, H. (2020). Astro Awani Online. https://www.astroawani.com/berita-malaysia/diabetes-obes- membimbangkan-ini-dapatan-penting-nhms-2019-244786

Billinghurst, M., Clark, A. & Lee, G. (2015). A survey of augmented reality. Foundations and Trends in Human-Computer Interaction 8(2-3): 73-272. http://dx.doi.org/10.1561/1100000049

Educate Learning Initiative. (2005). 7 things you should know about Augmented Reality. https://library.educause.edu/resources/2005/10/7-things-you-should-know-about-augmented-reality

Hashim, N.C., Majid, N.A., Arshad, H., Nizam, S.S., & Putra, H.M. (2017). Mobile augmented reality application for early Arabic language education-: ARabic. 2017, 8th International Conference on Information Technology (ICIT), 761-766. https://doi.org/10.1109/ICITECH.2017.8079942

Imanina, J. (2020). Utusan Borneo Online. https://www.utusanborneo.com.my/2019/07/08/obesiti-kanak- kanak-semakin-serius-di-malaysia

Kerawalla, L., Luckin, R., Seljeflot, S. & Woolard, A. (2006). “Making it real”: exploring the potential of augmented reality for teaching primary school science. Virtual Reality, 10(3): 163-174. https://doi.org/10.1007/s10055-006-0036-4

Masganti, Sit, (2015). Psikologi perkembangan anak usia dini jilid I. Perdana, Medan. ISBN 978-602-6970-00-8

Minarta, R. (2017). Implementasi Augmented Reality Dalam Pembelajaran Buah Bagi Ank Usia Dini. Universiras Islam Negeri Kalijaga Yogyakarta

McKenzie, J. & Darnell, D. (2004). The eyeMagic Book. A report into Augmented Reality Storytelling in the Context of a children's workshop 2003. Chirstchurch: New Woods.

Syafriani, R., Sukandar, E. Y., Apriantono, T., & Sigit, J. I. (2014). The effect of coconut water (Cocos nucifera L.) and an isotonic drink on the change of heart rate frequency in the rats induced hypertension. Procedia Chemistry, 13, 177-180.

Vargavan, S. N., & Yunus, F. (2021). Penggunaan Augmented Reality (AR) Untuk Meningkatkan Kemahiran Membaca Perkataan Bahasa Inggeris Kanak-Kanak Prasekolah. International Journal of Education and Pedagogy, 3(1), 156-172.

Downloads

Published

2021-12-24

How to Cite

Waidi, S. A. A., Ibrahim, A. B., Ariffin, A. H., Yunus, M. S. F. M., Razak, N. A., & Rasli, R. M. (2021). Development of food pyramid application using Augmented Reality (AR) technology. Journal of ICT in Education, 8(4), 22–31. https://doi.org/10.37134/jictie.vol8.sp.2.3.2021

Most read articles by the same author(s)

<< < 1 2